Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        //点击按钮
        GetComponent <Button>().onClick.AddListener(OnClickMsg);

        //实例化聊天面板
        chatControl = Instantiate(chatPanelPerfab.gameObject, UI_ChatPanelManagers.GetChatPanelInstance.GetComponent <RectTransform>().rect.size, Quaternion.identity).GetComponent <UI_ChatPanelControl>();

        //设置父级
        chatControl.transform.SetParent(UI_ChatPanelManagers.GetChatPanelInstance.transform);

        //传递好友信息
        chatControl.friendInfo = friendinfo;

        //添加到聊天面板管理
        UI_ChatPanelManagers.GetChatPanelInstance.AddChatPanel(friendinfo.friend_id, chatControl);

        //设置名字
        GetComponentInChildren <Text>().text = friendinfo.friend_name.ToString();


        //实例话消息
        foreach (FriendInfo.Content content in friendinfo.chat_message)
        {
            if (content.type == 0)
            {
                chatControl.CreateMyselfMsgText(content.msg);
            }
            else
            {
                chatControl.CreateFriendMsgText(content.msg);
            }
        }
    }
Esempio n. 2
0
 /// <summary>
 /// 添加面板
 /// </summary>
 /// <param name="id"></param>
 /// <param name="uI_ChatPanel"></param>
 public void AddChatPanel(int id, UI_ChatPanelControl uI_ChatPanel)
 {
     //不包含则添加
     if (!ui_ChatPanels.ContainsValue(uI_ChatPanel))
     {
         ui_ChatPanels.Add(id, uI_ChatPanel);
     }
 }