Esempio n. 1
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 /// <summary>
 /// 异步加载窗口
 /// </summary>
 /// <param name="type">窗口类型</param>
 /// <param name="onComplete">加载完毕回调</param>
 public void LoadWindowAsync(UIWindowType type, Action <GameObject> onComplete)
 {
     if (type == UIWindowType.None)
     {
         return;
     }
     LoadWindowAsync(type.ToString(), onComplete);
 }
Esempio n. 2
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 /// <summary>
 /// 同步加载窗口
 /// </summary>
 /// <returns>窗口类型</returns>
 public GameObject LoadWindow(UIWindowType type)
 {
     if (type == UIWindowType.None)
     {
         return(null);
     }
     return(LoadWindow(type.ToString()));
 }
Esempio n. 3
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 /// <summary>
 /// 关闭并且打开下一个窗口
 /// </summary>
 /// <param name="nextType"></param>
 public virtual void CloseOpenNext(UIWindowType nextType)
 {
     this.Close();
     if (nextType == UIWindowType.None)
     {
         return;
     }
     UIViewUtil.Instance.NextOpenViewName = nextType.ToString();
 }
Esempio n. 4
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 /// <summary>
 /// 打开窗口
 /// </summary>
 /// <param name="type"></param>
 public void OpenWindow(UIWindowType type)
 {
     AppDebug.Log("打开窗口" + type.ToString());
     m_SystemCtrlDic[type].OpenView(type);
 }