Esempio n. 1
0
    // Open component selection top level
    // Menu for selection of all component types, includes delete options
    public static void TypeSelect(string type = "")
    {
        if (GameObject.FindGameObjectWithTag(Game.DIALOG) != null)
        {
            return;
        }
        Game game = Game.Get();
        UIWindowSelectionListTraits select = new UIWindowSelectionListTraits(SelectComponent, CommonStringKeys.SELECT_ITEM);

        select.AddNewComponentItem("Tile");
        select.AddNewComponentItem("Token");
        select.AddNewComponentItem("Spawn");
        select.AddNewComponentItem("Event");
        select.AddNewComponentItem("CustomMonster");
        select.AddNewComponentItem("UI");
        select.AddNewComponentItem("QItem");
        if (game.gameType is D2EGameType || game.gameType is IAGameType)
        {
            select.AddNewComponentItem("Activation");
            select.AddNewComponentItem("Door");
            select.AddNewComponentItem("MPlace");
        }
        else
        {
            select.AddNewComponentItem("Puzzle");
        }

        Dictionary <string, IEnumerable <string> > traits = new Dictionary <string, IEnumerable <string> >();

        traits.Add(new StringKey("val", "TYPE").Translate(), new string[] { "Quest" });
        select.AddItem(CommonStringKeys.QUEST.Translate(), "Quest", traits);

        foreach (QuestData.QuestComponent c in game.quest.qd.components.Values)
        {
            if (!(c is PerilData))
            {
                select.AddItem(c);
            }
        }

        select.Draw();
        if (type.Length > 0)
        {
            select.SelectTrait(new StringKey("val", "TYPE").Translate(), new StringKey("val", type.ToUpper()).Translate());
        }
    }