public void OnDrop(GameObject go) { UIWChessHeroItem moveUI = go.GetComponent <UIWChessHeroItem>(); Intent intent = new Intent(); intent.Push("move", moveUI); intent.Push("place", this); Push("_chessExchange", intent); }
public void OnChessFieldClick(object content) { Push("_chessHeroChoosed", -1); for (int i = 0; i < App.Package.ChessGame.ChessDataIds.Count; i++) { ChessHeroData heroPre = App.Package.ChessGame.GetChessHeroDataById(App.Package.ChessGame.ChessDataIds[i]); UIWChessHeroItem uiChess = heroPre.gameObject.GetComponent <UIWChessHeroItem>(); uiChess.willLose.SetActive(false); uiChess.willWin.SetActive(false); uiChess.willTie.SetActive(false); } App.Package.ChessGame.MyselfChooseChessId = -1; }
private void OnChessExchange(object content) { if (App.Package.ChessGame.CanDragChess) { Intent intent = (Intent)content; UIWChessHeroItem moveUI = (UIWChessHeroItem)intent.Value("move"); UIWChessHeroItem placeUI = (UIWChessHeroItem)intent.Value("place"); ChessHeroData move = App.Package.ChessGame.GetChessHeroDataById(moveUI.chessId); ChessHeroData place = App.Package.ChessGame.GetChessHeroDataById(placeUI.chessId); if (move.group == ChessHeroGroup.Myself && place.group == ChessHeroGroup.Myself) //只有自己的才可以拖拽 { if (move.heroTypeId == 1 && ChessAgainst.IsFirstRow(place.point)) { Common.UI.OpenTips("炸弹不可以放第一排哦!"); return; } if ((move.heroTypeId == 11 && !ChessAgainst.IsStronghold(place.point)) || (place.heroTypeId == 11 && !ChessAgainst.IsStronghold(move.point))) { Common.UI.OpenTips("军旗只能在大本营中哦!"); return; } if ((move.heroTypeId == 0 && !ChessAgainst.IsAfterCamp(place.point)) || (place.heroTypeId == 0 && !ChessAgainst.IsAfterCamp(move.point))) { Common.UI.OpenTips("地雷只能在后2排哦!"); return; } ChessPoint tpoint = move.point; ChessMoveTo(move, place.point); ChessMoveTo(place, tpoint); } else { Common.UI.OpenTips("不能互换敌方棋子"); } } else { if (App.Package.ChessGame.IsReadyGame && !App.Package.ChessGame.IsGameStart) { Common.UI.OpenTips("已经准备就绪,无法调整棋子"); } } }
/// <summary> /// 初始化棋盘放置 /// </summary> private void InitChessHero(ChessHeroGroup group) { TreeRoot treeRoot = GetComponent <TreeRoot>(); List <ChessHeroData> chessHeroDatas = App.Package.ChessGame.GetChessHeroList(group); for (int i = 0; i < chessHeroDatas.Count; i++) { ChessHeroData heroData = chessHeroDatas[i]; if (!ChessAgainst.IsBarrack(heroData.point))//不在军营里 { GameObject go = Instantiate(m_ChessHero); UIWChessHeroItem chessHeroItem = go.GetComponent <UIWChessHeroItem>(); chessHeroItem.heroData = heroData; chessHeroItem.treeRoot = treeRoot; chessHeroItem.chessHeroId = heroData.heroTypeId; treeRoot.Bind(chessHeroItem);//绑定到TreeRoot chessHeroItem.chessId = heroData.id; switch (group) { case ChessHeroGroup.Myself: go.transform.parent = m_MyselfFied.transform; chessHeroItem.state = ChessHeroState.Alive; chessHeroItem.labelState = ChessHeroLabelState.Show; break; case ChessHeroGroup.Enemy: go.transform.parent = m_EnemyFied.transform; chessHeroItem.state = ChessHeroState.Alive; chessHeroItem.labelState = (heroData.heroTypeId >= 0)? ChessHeroLabelState.Show: ChessHeroLabelState.Hide; //小于0为未知棋子,应该隐藏 break; } go.transform.localScale = Vector3.one; go.transform.localPosition = GetChessLocalPosition(heroData.point); go.SetActive(true); heroData.gameObject = go; } else { Debugger.Error("初始化棋子位置错误!"); } } }
private void OnChessHeroClick(object content)//吃子移动 { if (App.Package.ChessGame.IsGameStart) { if (!App.Package.ChessGame.IsMyRound) { Common.UI.OpenTips("敌方回合,无法行动"); return; } if (m_MyChessIsMoving) { return; //正在移动 } Intent intent = (Intent)content; int id = (int)intent.Value("id"); GameObject go = (GameObject)intent.Value("gameObject"); ChessHeroData hero = App.Package.ChessGame.GetChessHeroDataById(id); ChessHeroGroup group = hero.group; Push("_chessHeroChoosed", id); //明棋模式提醒 if (group == ChessHeroGroup.Myself) { for (int i = 0; i < App.Package.ChessGame.ChessDataIds.Count; i++) { int chessId = App.Package.ChessGame.ChessDataIds[i]; ChessHeroData heroPre = App.Package.ChessGame.GetChessHeroDataById(chessId); if (heroPre.group == ChessHeroGroup.Myself) { continue; } UIWChessHeroItem uiChess = heroPre.gameObject.GetComponent <UIWChessHeroItem>(); uiChess.willLose.SetActive(false); uiChess.willWin.SetActive(false); uiChess.willTie.SetActive(false); if (heroPre.heroTypeId > -1 && ChessAgainst.ChessHeroCanMove(hero)) { ChessMoveResult result = ChessAgainst.ChessCanBeat(hero, heroPre); switch (result) { case ChessMoveResult.LOSE: uiChess.willLose.SetActive(true); break; case ChessMoveResult.TIE: uiChess.willTie.SetActive(true); break; case ChessMoveResult.WIN: uiChess.willWin.SetActive(true); break; } } } } else { for (int i = 0; i < App.Package.ChessGame.ChessDataIds.Count; i++) { int chessId = App.Package.ChessGame.ChessDataIds[i]; ChessHeroData heroPre = App.Package.ChessGame.GetChessHeroDataById(chessId); if (heroPre.group == ChessHeroGroup.Myself) { continue; } UIWChessHeroItem uiChess = heroPre.gameObject.GetComponent <UIWChessHeroItem>(); uiChess.willLose.SetActive(false); uiChess.willWin.SetActive(false); uiChess.willTie.SetActive(false); } } if (App.Package.ChessGame.MyselfChooseChessId > -1) { ChessHeroData heroChoosed = App.Package.ChessGame.GetChessHeroDataById(App.Package.ChessGame.MyselfChooseChessId); if (heroChoosed.group == ChessHeroGroup.Myself && group != ChessHeroGroup.Myself) //之前有选择自己,当前非己方的棋 { if (App.Package.ChessGame.IsGameStart) //游戏开始了之后才能走并吃子 { if (ChessAgainst.IsBarrack(hero.point) && hero.point.y > 5) //敌方的军营 { Common.UI.OpenTips("敌军在行营里,不要浪啊~"); } else { if (ChessAgainst.IsStronghold(heroChoosed.point)) { Common.UI.OpenTips("大本营的棋子无法移动!"); } else { ChessMoveData moveData = ChessAgainst.ChessHeroCanMoveTo(heroChoosed, hero.point); if (moveData.crashType > 0) { if (moveData.crashType == 1) { switch (moveData.crashHero.heroTypeId) { case 0: Common.UI.OpenTips("地雷无法移动!"); break; case 11: Common.UI.OpenTips("军旗无法移动!"); break; default: Common.UI.OpenTips("嗷!走不过去啊!"); break; } } else { Common.UI.OpenTips("嗷!走不过去啊!"); } } else { RequestToMove(heroChoosed, hero.point, hero, moveData); } } } } } } App.Package.ChessGame.MyselfChooseChessId = id; } else { if (App.Package.ChessGame.IsReadyGame) { Common.UI.OpenTips("比赛还没开始哦,不要心急"); } else { Common.UI.OpenTips("赶紧布兵吧!你还没有准备呢\n长按拖动可以交换棋子!"); } } }