static int _s_set_m_SpecialFlagStr(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIVisibleControlComponent __cl_gen_to_be_invoked = (UIVisibleControlComponent)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.m_SpecialFlagStr = LuaAPI.lua_tostring(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _g_get_m_ControlChild(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIVisibleControlComponent __cl_gen_to_be_invoked = (UIVisibleControlComponent)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.m_ControlChild);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_InvisibleWarSubTypes(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIVisibleControlComponent __cl_gen_to_be_invoked = (UIVisibleControlComponent)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.InvisibleWarSubTypes = (System.Collections.Generic.List <uint>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <uint>));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_m_ChildList(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIVisibleControlComponent __cl_gen_to_be_invoked = (UIVisibleControlComponent)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.m_ChildList = (UnityEngine.GameObject[])translator.GetObject(L, 2, typeof(UnityEngine.GameObject[]));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _m_UpdateVisibleState_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    UIVisibleControlComponent.UpdateVisibleState(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Esempio n. 6
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        /// <summary>
        /// 切换场景
        /// </summary>
        /// <param name="map_info">地图信息</param>
        /// <param name="auto_hide_loadingUI">是否在加载完成后自动隐藏loading界面</param>
        /// <param name="willSwitchScene">是否需要切换场景</param>
        public void SwitchScene(DBMap.MapInfo map_info, bool auto_hide_loadingUI, bool willSwitchScene)
        {
            mCurSceneName    = map_info.SceneLevelName;
            mCurSceneResPath = map_info.SceneResPath;
            bool clearUI = true;

            if (willSwitchScene == false)
            {
                clearUI = false;
                // 是否需要切换UI
                if (SceneHelp.Instance.CurSceneID != SceneHelp.Instance.PreSceneID)
                {
                    UIVisibleControlComponent.UpdateVisibleState();

                    //ui.ugui.UIManager.GetInstance().ClearUI();
                    //xc.ClientEventManager<ClientEventType.ugui.UICoreEvent>.Instance.FireEvent(ClientEventType.ugui.UICoreEvent.LEVEL_CHANGE, null);
                    ui.ugui.UIManager.GetInstance().CloseWindowsWhenSwitchPlaneInstance();

                    // 这里要fire这个事件,不然主界面右上角出不来
                    ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_MAINMAP_SWITCH_ANIMATION, new CEventBaseArgs(true));
                    ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_START_SWITCH_PLANE_INSTANCE, null);
                }
            }
            else
            {
                ui.ugui.UIManager.GetInstance().ClearUI();
                xc.ClientEventManager <ClientEventType.ugui.UICoreEvent> .Instance.FireEvent(ClientEventType.ugui.UICoreEvent.LEVEL_CHANGE, null);

                m_SwitchingScene = true;
                ui.ugui.UIManager.GetInstance().ShowLoadingBK(true);
                mAutoHideLoadingUI = auto_hide_loadingUI;

                /*ui.UIWidgetHelp.GetInstance().HideNoticeDlg()*/
                UIWidgetHelp.BlockOtherNoticeDlg = false;
                ClientEventMgr.GetInstance().FireEvent((int)ClientEvent.CE_START_SWITCHSCENE, null);

                // 展示一个资源加载界面
                // MapLoading 场景中的SceneLoader组件会按照Game中的全局数据来加载场景
                Game.GetInstance().SetLoadAsyncOp(null);
                SceneManager.LoadScene("MapLoading");

                SceneHelp.Instance.IsLoadingQuadTreeScene = SceneHelp.LoadQuadTreeSceneState.NoStartLoading;
            }
            AudioManager.GetInstance().TransferOut();
            Dungeon.CollectionObjectManager.Instance.Enable = true;//重置采集

            // 销毁场景数据
            DestroyScene(clearUI);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UIVisibleControlComponent __cl_gen_ret = new UIVisibleControlComponent();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UIVisibleControlComponent constructor!"));
        }