Esempio n. 1
0
        //-----------------------------------------------------------

        // 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        override protected void OnBuild(string tOption = "")
        {
            Scrollbar tScrollbar = _scrollbar;

            if (tScrollbar == null)
            {
                tScrollbar = gameObject.AddComponent <Scrollbar>();
            }
            if (tScrollbar == null)
            {
                // 異常
                return;
            }

            //----------------------------------

            Direction tDirection = Direction.Unknown;

            if (tOption.ToLower() == "h")
            {
                tDirection = Direction.Horizontal;
            }
            else
            if (tOption.ToLower() == "v")
            {
                tDirection = Direction.Vertical;
            }

            Vector2 tSize = GetCanvasSize();

            if (tSize.x > 0 && tSize.y > 0)
            {
                float s;
                if (tSize.x <= tSize.y)
                {
                    s = tSize.x;
                }
                else
                {
                    s = tSize.y;
                }

                if (tDirection == Direction.Horizontal)
                {
                    SetSize(s * 0.4f, s * 0.075f);
                    tScrollbar.direction = Scrollbar.Direction.LeftToRight;
                }
                else
                if (tDirection == Direction.Vertical)
                {
                    SetSize(s * 0.075f, s * 0.4f);
                    tScrollbar.direction = Scrollbar.Direction.BottomToTop;
                }
            }

            ColorBlock tColorBlock = tScrollbar.colors;

            tColorBlock.fadeDuration = 0.2f;
            tScrollbar.colors        = tColorBlock;

            Image tImage = _image;

            tImage.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultFrame");
            tImage.color  = Color.white;
            tImage.type   = Image.Type.Sliced;


//			UIImage tFrame = AddView<UIImage>( "Frame" ) ;
//			tFrame.SetAnchorToStretch() ;
//			tFrame.SetMargin(  0,  0,  0,  0 ) ;
//			tFrame.sprite = Resources.Load<Sprite>( "uGUIHelper/Textures/UIDefaultFrame" ) ;
//			tFrame.color = Color.white ;
//			tFrame.type = Image.Type.Sliced ;


            UIView tSlidingArea = AddView <UIView>("Sliding Area");

            tSlidingArea.SetAnchorToStretch();
            tSlidingArea.SetMargin(10, 10, 10, 10);

            UIImage tHandle = tSlidingArea.AddView <UIImage>("Handle");

            if (tDirection == Direction.Horizontal)
            {
                tHandle.SetAnchorToStretch();
            }
            else
            if (tDirection == Direction.Vertical)
            {
                tHandle.SetAnchorToStretch();
            }
            tHandle.SetMargin(-10, -10, -10, -10);

            tHandle.sprite     = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultButton");
            tHandle.type       = Image.Type.Sliced;
            tHandle.fillCenter = true;

            tScrollbar.targetGraphic = tHandle._image;
            tScrollbar.handleRect    = tHandle._rectTransform;

            ResetRectTransform();
        }
        //-----------------------------------------------------

        /// <summary>
        /// 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        /// </summary>
        /// <param name="tOption"></param>
        override protected void OnBuild(string tOption = "")
        {
            Vector2 tSize = GetCanvasSize();

            if (tSize.x > 0 && tSize.y > 0)
            {
                float s;
                if (tSize.x <= tSize.y)
                {
                    s = tSize.x;
                }
                else
                {
                    s = tSize.y;
                }
                SetSize(s * 0.5f, s * 0.05f);
            }


            Sprite tDefaultFrameSprite = null;
            Sprite tDefaultThumbSprite = null;

#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                // メニューから操作した場合のみ自動設定を行う
                DefaultSettings tDS = Resources.Load <DefaultSettings>("uGUIHelper/DefaultSettings");
                if (tDS != null)
                {
                    tDefaultFrameSprite = tDS.progressbarFrame;
                    tDefaultThumbSprite = tDS.progressbarThumb;
                }
            }
#endif

            UIAtlasSprite tAtlas = UIAtlasSprite.Create("uGUIHelper/Textures/UIProgressbar");

            // Frame
            Image tFrame = _image;

            if (tDefaultFrameSprite == null)
            {
                tFrame.sprite = tAtlas["UIProgressbar_Frame"];
            }
            else
            {
                tFrame.sprite = tDefaultFrameSprite;
            }
            tFrame.type       = Image.Type.Sliced;
            tFrame.fillCenter = true;

            if (isCanvasOverlay == true)
            {
                tFrame.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            UIView tFillArea = AddView <UIView>("Fill Area");
            tFillArea.SetAnchorToStretch();

            // Mask
            scope = tFillArea.AddView <UIImage>("Scope");
            scope.SetAnchorToStretch();
            scope.SetMargin(0, 0, 0, 0);

            scope.isMask          = true;
            scope.showMaskGraphic = false;

            if (isCanvasOverlay == true)
            {
                scope.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            // Thumb
            thumb = scope.AddView <UIImage>("Thumb");
            thumb.SetAnchorToStretch();
            thumb.SetMargin(0, 0, 0, 0);

            if (tDefaultThumbSprite == null)
            {
                thumb.sprite = tAtlas["UIProgressbar_Thumb"];
            }
            else
            {
                thumb.sprite = tDefaultThumbSprite;
            }
            thumb.type       = Image.Type.Sliced;
            thumb.fillCenter = true;

            if (isCanvasOverlay == true)
            {
                thumb.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            UpdateThumb();

            // Label
            label           = AddView <UINumber>("Label");
            label.fontSize  = ( int )(_h * 0.6f);
            label.isOutline = true;
            label.percent   = true;

            if (isCanvasOverlay == true)
            {
                label.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            UpdateLabel();

//			DestroyImmediate( tAtlas ) ;
        }
Esempio n. 3
0
        // 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        override protected void OnBuild(string tOption = "")
        {
            Slider tSlider = _slider;

            if (tSlider == null)
            {
                tSlider = gameObject.AddComponent <Slider>();
            }
            if (tSlider == null)
            {
                // 異常
                return;
            }

            //---------------------------------

            Direction tDirection = Direction.Unknown;

            if (tOption.ToLower() == "h")
            {
                tDirection = Direction.Horizontal;
            }
            else
            if (tOption.ToLower() == "v")
            {
                tDirection = Direction.Vertical;
            }

            Vector2 tSize = GetCanvasSize();

            if (tSize.x > 0 && tSize.y > 0)
            {
                float s;
                if (tSize.x <= tSize.y)
                {
                    s = tSize.x;
                }
                else
                {
                    s = tSize.y;
                }

                if (tDirection == Direction.Horizontal)
                {
                    SetSize(s * 0.25f, s * 0.05f);
                    tSlider.direction = Slider.Direction.LeftToRight;
                }
                else
                if (tDirection == Direction.Vertical)
                {
                    SetSize(s * 0.05f, s * 0.25f);
                    tSlider.direction = Slider.Direction.BottomToTop;
                }
            }

            ResetRectTransform();

            UIImage tBackground = AddView <UIImage>("Background");

            if (tDirection == Direction.Horizontal)
            {
                tBackground.SetAnchorMinAndMax(0.00f, 0.25f, 1.00f, 0.75f);
            }
            else
            if (tDirection == Direction.Vertical)
            {
                tBackground.SetAnchorMinAndMax(0.25f, 0.00f, 0.75f, 1.00f);
            }
            tBackground.SetMargin(0, 0, 0, 0);
            tBackground.sprite     = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultFrame");
            tBackground.type       = Image.Type.Sliced;
            tBackground.fillCenter = true;
            tBackground.SetSize(0, 0);

            UIView tFillArea = AddView <UIView>("Fill Area");

            if (tDirection == Direction.Horizontal)
            {
                tFillArea.SetAnchorMinAndMax(0.00f, 0.25f, 1.00f, 0.75f);
                tFillArea.SetMargin(5, 15, 0, 0);
            }
            else
            if (tDirection == Direction.Vertical)
            {
                tFillArea.SetAnchorMinAndMax(0.25f, 0.00f, 0.75f, 1.00f);
                tFillArea.SetMargin(0, 0, 5, 15);
            }

            UIImage tFill = tFillArea.AddView <UIImage>("Fill");

            tFill.SetAnchorMinAndMax(0.00f, 0.00f, 1.00f, 1.00f);
            tFill.sprite     = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultButton");
            tFill.type       = Image.Type.Sliced;
            tFill.fillCenter = true;
            if (tDirection == Direction.Horizontal)
            {
                tFill.SetMargin(-5, -5, 0, 0);
            }
            else
            if (tDirection == Direction.Vertical)
            {
                tFill.SetMargin(0, 0, -5, -5);
            }

            tSlider.fillRect = tFill._rectTransform;


            UIView tHandleSlideArea = AddView <UIView>("Handle Slide Area");

            tHandleSlideArea.SetAnchorToStretch();
            if (tDirection == Direction.Horizontal)
            {
                tHandleSlideArea.SetMargin(10, 10, 0, 0);
            }
            else
            if (tDirection == Direction.Vertical)
            {
                tHandleSlideArea.SetMargin(0, 0, 10, 10);
            }

            UIImage tHandle = tHandleSlideArea.AddView <UIImage>("Handle");

            if (tDirection == Direction.Horizontal)
            {
                tHandle.SetAnchorToRightStretch();
                tHandle._x = 0;
                tHandle._w = _h * 1.0f;
                tHandle.SetMarginY(0, 0);
            }
            else
            if (tDirection == Direction.Vertical)
            {
                tHandle.SetAnchorToStretchTop();
                tHandle._y = 0;
                tHandle._h = _w * 1.0f;
                tHandle.SetMarginX(0, 0);
            }

            tHandle.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultButton");

            tSlider.targetGraphic = tHandle._image;
            tSlider.handleRect    = tHandle._rectTransform;
        }