void Start() { GameObject btn = this.gameObject; if (null == target) { target = btn; } EventTriggerListener.Get(btn).onDown += (bt) => { GameObject copy = UIUtils.AddChild(btn.transform.parent.gameObject, target); copy.transform.position = target.transform.position; int siblineIndex = btn.transform.GetSiblingIndex(); copy.transform.SetSiblingIndex(siblineIndex); Image img = copy.GetComponent <Image>(); if (null != img) { img.material = null; img.DOFade(0, 1); } copy.transform.DOScale(Vector3.one * scale, 1); Destroy(copy, 1); }; }
void GenerateTextToShow(int showNumber) { if (null != unitText) { GameObject textGameObject = UIUtils.AddChild(this.gameObject, unitText.gameObject); Text text = textGameObject.GetComponent <Text>(); text.text = showNumber.ToString(); } }
public GameObject SetUseBlackMask(GameObject target) { GameObject go = UIUtils.AddChild(target, "Prefabs/UI/UseBlackMask"); RectTransform rect = go.GetComponent <RectTransform>(); rect.offsetMax = Vector2.zero; rect.offsetMin = Vector2.zero; rect.SetAsFirstSibling(); return(go); }
public void LoadMsg(string key, System.Action <UIMsgBase> callback) { UIMsgBase dialog = FindMsgInCache(key); if (dialog == null) { string assetName = key + "Msg"; string abName = AppConst.ResDir + "Prefabs/UI/Msg/" + assetName + ".prefab"; ResManager.LoadPrefab(abName, delegate(UnityEngine.Object[] objs) { if (objs.Length == 0) { return; } GameObject newSceneGameObject = objs[0] as GameObject; if (newSceneGameObject != null) { newSceneGameObject = UIUtils.AddChild(MsgRoot, newSceneGameObject); if (newSceneGameObject.activeSelf == true) { Debug.Log("newSceneGameObject activity true:" + newSceneGameObject.name); } else { Debug.Log("newSceneGameObject activity false:" + newSceneGameObject.name); } if (newSceneGameObject != null) { dialog = newSceneGameObject.GetComponent <UIMsgBase>(); dialog.InitializeScene(); callback(dialog); } else { Debug.LogWarning("UISystem::LoadDialog() Failed to add new scene to parent UISystem with name: " + key); } } else { Debug.LogWarning("UISystem::LoadDialog() Failed to load new scene with name: " + key); } }); } else { callback(dialog); } }
public GameObject SetUseNav(GameObject target) { GameObject obj = Resources.Load <GameObject>("Prefabs/UI/TopNavSub"); GameObject nav = UIUtils.AddChild(target, obj); if (nav != null) { RectTransform tempRect = obj.GetComponent <RectTransform>(); RectTransform rect = nav.GetComponent <RectTransform>(); rect.offsetMax = tempRect.offsetMax; rect.offsetMin = tempRect.offsetMin; TopNavSub navSub = nav.GetComponent <TopNavSub>(); navSub.BackButtonClickAction = OnBackPressed; } return(nav); }
public void Show(string tipsInfo) { GameObject tips = FindDisactive(); if (null == tips) { tips = UIUtils.AddChild(root, tipsPrefab); caches.Add(tips); } if (null != tips) { UIUtils.SetActive(tips, true); StartCoroutine(delayHide(tips)); RectTransform rect = tips.GetComponent <RectTransform>(); rect.SetAsLastSibling(); Text txt = tips.GetComponentInChildren <Text>(); txt.text = tipsInfo; } }
/// <summary> /// 加载UI界面 /// </summary> /// <param name="strPrefabePath"></param> /// <returns></returns> public UIDialogBase LoadScene(string strPrefabePath) { UIDialogBase dialog = FindInCache(strPrefabePath); if (dialog == null) { GameObject newSceneGameObject = Resources.Load <GameObject>(strPrefabePath); if (newSceneGameObject != null) { newSceneGameObject = UIUtils.AddChild(this.gameObject, newSceneGameObject); if (newSceneGameObject != null) { dialog = newSceneGameObject.GetComponent <UIDialogBase>(); if (dialog == null) { newSceneGameObject.name = newSceneGameObject.name.Replace("(Clone)", ""); dialog = PPPUIBase.addScript(newSceneGameObject, newSceneGameObject.name) as UIDialogBase; } if (dialog != null) { dialog.name = strPrefabePath; dialog.InitializeScene(); } } else { PPP.pppShow(true, "UISystem::LoadDialog() Failed to add new scene to parent UISystem with name: " + strPrefabePath); } } else { PPP.pppShow(true, "UISystem::LoadDialog() Failed to load new scene with name: " + strPrefabePath); } } return(dialog); }
public UIDialogBase LoadScene(UIDialog key) { UIDialogBase dialog = FindInCache(key); if (dialog == null) { string strPrefabeName = Utils.GetEnumDes(key); GameObject newSceneGameObject = Resources.Load(strPrefabeName) as GameObject; if (newSceneGameObject != null) { newSceneGameObject = UIUtils.AddChild(this.gameObject, newSceneGameObject); if (newSceneGameObject.activeSelf == true) { Debug.Log("newSceneGameObject activity true:" + newSceneGameObject.name); } else { Debug.Log("newSceneGameObject activity false:" + newSceneGameObject.name); } if (newSceneGameObject != null) { dialog = newSceneGameObject.GetComponent <UIDialogBase>(); dialog.InitializeScene(); } else { Debug.LogWarning("UISystem::LoadDialog() Failed to add new scene to parent UISystem with name: " + key); } } else { Debug.LogWarning("UISystem::LoadDialog() Failed to load new scene with name: " + key); } } return(dialog); }
public GameObject AddChild(MonoBehaviour parent, MonoBehaviour prefab) { return(UIUtils.AddChild(parent, prefab)); }
/* Load the scene and return the instanced scene. Now by name! */ public UISceneBase LoadScene(UIPage page, bool hideScene = false) { // Find the scene in the loaded list for (int idx = 0; idx < LoadedScenes.Count; idx++) { // NEW: find by name instead of enum if (LoadedScenes[idx] != null && LoadedScenes[idx].Page == page) { return(LoadedScenes[idx]); } } if (page != UIPage.Null) { string strPrefabeName = GetEnumDes(page); GameObject newSceneGameObject = Resources.Load(strPrefabeName) as GameObject; if (newSceneGameObject != null) { newSceneGameObject = UIUtils.AddChild(this.gameObject, newSceneGameObject); if (newSceneGameObject.activeSelf == true) { Debug.Log("newSceneGameObject activity true:" + newSceneGameObject.name); } else { Debug.Log("newSceneGameObject activity false:" + newSceneGameObject.name); } if (newSceneGameObject != null) { UISceneBase newScene = newSceneGameObject.GetComponent <UISceneBase>(); if (newScene != null) { newScene.Page = page; LoadedScenes.Add(newScene); // Allow the scene to initialize itself newScene.InitializeScene(); // Hide the scene if requested if (hideScene == true) { newScene.HideScene(); } return(newScene); } else { Debug.LogWarning("UISystem::LoadScene() Failed to instance new scene with name: " + page); } } else { Debug.LogWarning("UISystem::LoadScene() Failed to add new scene to parent UISystem with name: " + page); } } else { Debug.LogWarning("UISystem::LoadScene() Failed to load new scene with name: " + page); } } else { Debug.LogWarning("UISystem::LoadScene() No Scene Data for scene with name: " + page); } return(null); }
public void LoadPage(string page, System.Action <UIPageBase> func, bool hidePage = false) { for (int idx = 0; idx < LoadedPages.Count; idx++) { if (LoadedPages[idx] != null && LoadedPages[idx].name == page) { func(LoadedPages[idx]); } } if (!string.IsNullOrEmpty(page)) { string assetName = page + "Page"; string abName = AppConst.ResDir + "Prefabs/UI/Page/" + assetName + ".prefab"; ResManager.LoadPrefab(abName, delegate(UnityEngine.Object[] objs) { if (objs.Length == 0) { return; } GameObject newPageGameObject = objs[0] as GameObject; if (newPageGameObject != null) { newPageGameObject = UIUtils.AddChild(PageRoot, newPageGameObject); if (newPageGameObject.activeSelf == true) { Debug.Log("newPageGameObject activity true:" + newPageGameObject.name); } else { Debug.Log("newPageGameObject activity false:" + newPageGameObject.name); } if (newPageGameObject != null) { UIPageBase newPage = newPageGameObject.GetComponent <UIPageBase>(); if (newPage != null) { LoadedPages.Add(newPage); // Allow the Page to initialize itself newPage.InitializePage(); // Hide the Page if requested if (hidePage == true) { newPage.HidePage(); } func(newPage); } else { Debug.LogWarning("UISystem::LoadPage() Failed to instance new Page with name: " + page); } } else { Debug.LogWarning("UISystem::LoadPage() Failed to add new Page to parent UISystem with name: " + page); } } else { Debug.LogWarning("UISystem::LoadPage() Failed to load new Page with name: " + page); } }); } else { Debug.LogWarning("UISystem::LoadPage() No Page Data for Page with name: " + page); } }