static public int Toggle(IntPtr l) { try { UIToggledComponents self = (UIToggledComponents)checkSelf(l); self.Toggle(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_deactivate(IntPtr l) { try { UIToggledComponents self = (UIToggledComponents)checkSelf(l); pushValue(l, true); pushValue(l, self.deactivate); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_deactivate(IntPtr l) { try { UIToggledComponents self = (UIToggledComponents)checkSelf(l); System.Collections.Generic.List <UnityEngine.MonoBehaviour> v; checkType(l, 2, out v); self.deactivate = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }