void onEnemyLeave() { gm.enemyBall.gameObject.SetActive(false); UITips.PopUp(new UITipsParam() { Confirm = LanguageManager.GetText("Confirm"), Title = LanguageManager.GetText("Tip"), Content = LanguageManager.GetText("EnemyLeave"), Callback = () => { SceneManager.LoadScene("initScene"); } }); }
private void OnNetworkStatusChanged(NetworkStatusEventParam status) { switch (status) { case NetworkStatusEventParam.Closed: UITips.PopUp(new UITipsParam() { Content = "aaaaaa", Callback = () => { SceneManager.LoadScene("initScene"); } }); break; } }