void Awake() { if (reference == null) { reference = this; DontDestroyOnLoad (gameObject); DialogueController.reference = dialogueController; Debug.Log ("Dialogue Controller ref is now " + dialogueController); DialogueSystem.reference = dialogueSystem; //DialogueSystem.reference.Deactivate (); TrainTimeScript.reference = timeController; InventorySystem.reference = inventorySystem; PauseMenuController.reference = pauseMenu; GameSettingsController.reference = gameSettings; GameSettingsController.reference.Load(); GameSettingsController.reference.Update(); TownController.reference = townController; WaystationController.reference = waystationController; StrategyMapUIController.reference = strategyMapController; SpeedWheelController.reference = speedWheelController; } else { Destroy(gameObject); } }
void Awake() { if (reference == null) { reference = this; DontDestroyOnLoad(gameObject); DialogueController.reference = dialogueController; Debug.Log("Dialogue Controller ref is now " + dialogueController); DialogueSystem.reference = dialogueSystem; //DialogueSystem.reference.Deactivate (); TrainTimeScript.reference = timeController; InventorySystem.reference = inventorySystem; PauseMenuController.reference = pauseMenu; GameSettingsController.reference = gameSettings; GameSettingsController.reference.Load(); GameSettingsController.reference.Update(); TownController.reference = townController; WaystationController.reference = waystationController; StrategyMapUIController.reference = strategyMapController; SpeedWheelController.reference = speedWheelController; } else { Destroy(gameObject); } }