/// <summary> /// Convenience method -- add a texture. /// </summary> static public UITexture AddTextureEx(GameObject go) { UITextureEx w = NGUITools.AddWidget <UITextureEx>(go); w.name = "Texture"; w.pivot = pivot; w.mainTexture = texture; w.width = 100; w.height = 100; return(w); }
protected override void OnEnable() { base.OnEnable(); mTexEx = target as UITextureEx; }