public static UITexture3 text2Field(string aContent, UITexture3 aToggle) { return (UITexture3)EditorGUILayout.ObjectField(aContent, aToggle, typeof(UITexture3), true); }
public static void texture3Inspector(UITexture3 aToggle) { if (aToggle.debug == true) { GUI.enabled = false; EditorGUILayout.ObjectField("Mesh Filter", aToggle.meshFilter, typeof(MeshFilter), true); EditorGUILayout.ObjectField("Mesh Renderer", aToggle.meshRenderer, typeof(MeshRenderer), true); GUI.enabled = true; } aToggle.color = EditorGUILayout.ColorField("Color", aToggle.color); aToggle.texture = (Texture)EditorGUILayout.ObjectField("Texture", aToggle.texture, typeof(Texture), true); }