public override void Unity_Deserialize(int depth) { if (depth <= 7) { this.textLabel = (SerializedStateReader.Instance.ReadUnityEngineObject() as UILabel); } if (depth <= 7) { this.scrollBar = (SerializedStateReader.Instance.ReadUnityEngineObject() as UIProgressBar); } this.style = (UITextList.Style)SerializedStateReader.Instance.ReadInt32(); this.paragraphHistory = SerializedStateReader.Instance.ReadInt32(); }
static int set_style(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UITextList obj = (UITextList)o; UITextList.Style arg0 = (UITextList.Style)ToLua.CheckObject(L, 2, typeof(UITextList.Style)); obj.style = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index style on a nil value")); } }
static int get_style(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UITextList obj = (UITextList)o; UITextList.Style ret = obj.style; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index style on a nil value")); } }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.textLabel = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1553) as UILabel); } if (depth <= 7) { this.scrollBar = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 4551) as UIProgressBar); } this.style = (UITextList.Style)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2693); this.paragraphHistory = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 4561); }