// Start is called before the first frame update void Start() { playerModifiers = playerModifiersGameObject.GetComponent <PlayerModifiers>(); foreach (GameObject LaserGun in laserGuns) { playerLaserGuns.Add(LaserGun.GetComponent <LaserGun>()); laserGunTemplate = LaserGun.GetComponent <LaserGun>(); } playerFirestormX = firestormX.GetComponent <FirestormX>(); playerRenderer = GetComponent <SpriteRenderer>(); energyStatusBar = EnergyBar.GetComponent <UIStatusBar>(); firestormXStatusBar = FirestormXBar.GetComponent <UIStatusBar>(); playerStatus = playerStatusGameObject.GetComponent <PlayerStatus>(); upgradesDisplay = upgradesIcons.GetComponent <UIDisplayUpgrades>(); deathSound = deathSoundObject.GetComponent <AudioSource>(); newPositionDirection = 1; duplicateCount = 1; spawnCount = 0; constantNewPositionDifference = playerModifiers.newPositionDifference; pointsDisplay = pointsUI.GetComponent <UIDisplayNumbers>(); PlayerCollision.onEnemyHit += substractEnergy; PlayerCollision.onEnemyHit += RemoveUpgrades; PlayerCollision.onEnergyCollected = RecoverEnergy; PlayerCollision.onRocketCollected = addCannon; GameManager.onRoundEnd += disableUI; GameManager.onRoundEnd += disableCollision; GameManager.onRoundEnd += disableGuns; }
public TextToShapefile(IMapControlDefault mapControl, UIStatusBar pStatusBar) { m_mapControl = mapControl; IMap pMap = m_mapControl.ActiveView.FocusMap; m_FeatureLayer = pMap.get_Layer(0) as IFeatureLayer; m_statusBar = pStatusBar; frmW = new frmWaiting(); }
public MainWindow() { InitializeComponent(); UIControlSwitcher.setMainWindow(this); UIStatusBar.SetMainWindow(this); UIWindowTitle.SetMainWindow(this); UIUserControlUtil.setMainWindow(this); MainContent.Content = new MainUIControl(); }
private void TGM() { toggle_GodMode = !toggle_GodMode; if (toggle_GodMode == true) { UIStatusBar.Show("Godmode Enabled"); } else { UIStatusBar.Show("Godmode Disabled"); } }
public ToolLib(frmMain frmMian) { m_frmMian = frmMian; m_mapControl = frmMian.MapControl; m_pageLayoutControl = frmMian.PageLayoutControl; m_sceneControl = frmMian.SceneControl; m_workSpace = frmMian.WorkSpace; m_gcon = frmMian.Gcon; m_connStr = frmMian.ConnectionString; m_statusBar = frmMian.StatusBar; m_activeView = frmMian.MapControl.ActiveView; }
public LoginProgressDialog(UIScreen Screen, Vector2 Pos) : base(Screen, Pos, false, false, false, 0.800f) { m_Font = m_Screen.Font11px; m_CSTCurrentStatus = StringManager.StrTable(210); m_ErrorMsgBox = new MessageBox(Screen, new Vector2((Resolution.ScreenArea.Width - 350) / 2, (Resolution.ScreenArea.Height - 200) / 2), "", "Error", MsgBoxButtonEnum.Ok); //cityselprotocolstrings.cst m_Cst = StringManager.StrTable(210); float Width = (m_Font.MeasureString(m_Cst[1]).X + 100); Vector2 RelativePosition = new Vector2(60, 0); m_LblTitle = new UILabel(m_Cst[1], 1, Pos + RelativePosition, m_Font.MeasureString(m_Cst[1]), m_Screen.StandardTxtColor, 11, m_Screen, this, UIParser.Nodes.TextAlignment.Center_Center); m_LblTitle.DrawOrder = (int)DrawOrderEnum.UI; RelativePosition = new Vector2(20, 40); m_LblProgress = new UILabel(m_Cst[2], 1, Pos + RelativePosition, new Vector2(300, 20), Color.Wheat, 9, m_Screen, this, UIParser.Nodes.TextAlignment.Left_Center); m_LblProgress.DrawOrder = (int)DrawOrderEnum.UI; RelativePosition = new Vector2(20, 70); m_ProgressBar = new UIProgressBar(m_Screen, Pos + RelativePosition, 300, this); m_ProgressBar.DrawOrder = (int)DrawOrderEnum.UI; RegistrableUIElements.Add("ProgressBar", m_ProgressBar); RelativePosition = new Vector2(20, 100); m_LblCurrentTask = new UILabel(m_Cst[3], 1, Pos + RelativePosition, new Vector2(300, 20), Color.Wheat, 9, m_Screen, this, UIParser.Nodes.TextAlignment.Left_Center); m_LblCurrentTask.DrawOrder = (int)DrawOrderEnum.UI; RelativePosition = new Vector2(20, 130); m_StatusBar = new UIStatusBar(m_Screen, Pos + RelativePosition, 300, this); m_StatusBar.DrawOrder = (int)DrawOrderEnum.UI; RegistrableUIElements.Add("StatusBar", m_ProgressBar); SetSize((Width < m_StatusBar.Size.X) ? (m_StatusBar.Size.X + (RelativePosition.X * 2)) : Width, 175); this.DrawOrder = (int)DrawOrderEnum.UI; }
void Start() { UIStatusBar.Show("RGCMod Loaded"); UIGameChat.onCommand += rgc; this.nextTick = Time.time + 900f; }