public void SwitchActiveState(UIStateManagerContainer container) { if (!WebLayer.IsLoaded) { return; } var stateJson = LowercaseContractResolver.SerializeObject(container); WebLayer.CallJavascriptFunctionAsync("SwitchActiveState", stateJson); }
public void SetUIStateManagerContainer(UIStateManagerContainer container) { _gameInterfaceWebView.ViewModel.SetUIStateManagerContainer(container); _gameInterfaceWebView.SwitchActiveState(container); }
public void SetUIStateManagerContainer(UIStateManagerContainer container) { StateContainer = container; }