private void OnUIStateChanged(UIStateChangedEventArgs args) { var item = new LogItem(LogType.GameEvent, Color.Yellow, "UI state changed"); item.AddLine("Name: " + args.UIState, args.UIState); this.log.Display(item); }
private void OnUiStateChanged(UIStateChangedEventArgs args) { var menu = mainMenu.GameEventsMenu.UiState; if (!menu.Enabled) { return; } const Color Color = Color.DarkYellow; const Logger.Type Type = Logger.Type.GameEvent; logger.Write("UI state change", Type, Color, true); logger.Write("Name: " + args.UIState, Type, Color); logger.EmptyLine(); }
private void OnUIStateChanged(UIStateChangedEventArgs args) { Messenger <UIStateChangedEventArgs> .Publish(args); }