public UIComponentSkinnerObjectParts(UIComponentSkinnerObjectParts baseParts) { this._uiSkinnerPartsType = baseParts._uiSkinnerPartsType; this._gameObject = baseParts._gameObject; this._setActive = baseParts._setActive; this._uiBasicSprite = baseParts._uiBasicSprite; this._uiBasicSpriteColor = baseParts._uiBasicSpriteColor; this._uiWidget = baseParts._uiWidget; this._animatedAlpha = baseParts._animatedAlpha; this._alpha = baseParts._alpha; this._spriteSkinner = baseParts._spriteSkinner; this._skinnerIndex = baseParts._skinnerIndex; this._skinnerToggle = baseParts._skinnerToggle; this._uiLabel = baseParts._uiLabel; this._uiLabelFontSize = baseParts._uiLabelFontSize; this._useUnityFont = baseParts._useUnityFont; this._uiLabelNguiFont = baseParts._uiLabelNguiFont; this._uiLabelUnityFont = baseParts._uiLabelUnityFont; this._uiLabelFontStyle = baseParts._uiLabelFontStyle; this._uiLabelText = baseParts._uiLabelText; this._uiLabelColor = baseParts._uiLabelColor; this._uiLabelUseGradient = baseParts._uiLabelUseGradient; this._uiLabelGradientTopColor = baseParts._uiLabelGradientTopColor; this._uiLabelGradientBottomColor = baseParts._uiLabelGradientBottomColor; this._uiLabelEffectStyle = baseParts._uiLabelEffectStyle; this._uiLabelEffectColor = baseParts._uiLabelEffectColor; this._uiLabelEffectDistance = baseParts._uiLabelEffectDistance; this._uiScreenPosition = baseParts._uiScreenPosition; this._uiScreenPositionIndex = baseParts._uiScreenPositionIndex; this._replacerIndex = baseParts._replacerIndex; this._gameObjects = baseParts._gameObjects; this._materialSwicher = baseParts._materialSwicher; this._materialSwithcers = baseParts._materialSwithcers; this._materialSwicherIndex = baseParts._materialSwicherIndex; }
private void Awake() { this.spriteSkinner = base.GetComponent <UISpriteSkinnerBase>(); }