public static void OnItemPickerReturn_Postfix(UISplitterWindow __instance, ItemProto item)
 {
     //Send notification about changing splitter output filter
     if (Multiplayer.IsActive)
     {
         Multiplayer.Session.Network.SendPacketToLocalStar(new SplitterFilterChangePacket(__instance.splitterId, (item != null) ? item.ID : 0, GameMain.localPlanet?.id ?? -1));
     }
 }
 public static void OnItemPickerReturn_Postfix(UISplitterWindow __instance, ItemProto item)
 {
     //Send notification about changing splitter output filter
     if (SimulatedWorld.Initialized)
     {
         LocalPlayer.SendPacketToLocalStar(new SplitterFilterChangePacket(__instance.splitterId, (item != null) ? item.ID : 0, GameMain.localPlanet?.id ?? -1));
     }
 }
Esempio n. 3
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        public static void OnCircleFilterRightClick_Prefix(UISplitterWindow __instance, int slot)
        {
            //Send notification about reseting splitter output filter, if user rightclicked on output node with filter
            SplitterComponent thisComponent = __instance.traffic.splitterPool[__instance.splitterId];
            bool sendResetOutputFilter      = slot == 0 && thisComponent.output0 != 0 ||
                                              slot == 1 && thisComponent.output1 != 0 ||
                                              slot == 2 && thisComponent.output2 != 0 ||
                                              slot == 3 && thisComponent.output3 != 0;

            if (sendResetOutputFilter && thisComponent.outFilter != 0)
            {
                LocalPlayer.SendPacketToLocalPlanet(new SplitterFilterChangePacket(__instance.splitterId, 0));
            }
        }
        public static void OnCircleFilterRightClick_Prefix(UISplitterWindow __instance, int slot)
        {
            if (!Multiplayer.IsActive)
            {
                return;
            }
            //Send notification about reseting splitter output filter, if user rightclicked on output node with filter
            SplitterComponent thisComponent = __instance.traffic.splitterPool[__instance.splitterId];
            bool sendResetOutputFilter      = slot == 0 && thisComponent.output0 != 0 ||
                                              slot == 1 && thisComponent.output1 != 0 ||
                                              slot == 2 && thisComponent.output2 != 0 ||
                                              slot == 3 && thisComponent.output3 != 0;

            if (sendResetOutputFilter && thisComponent.outFilter != 0)
            {
                Multiplayer.Session.Network.SendPacketToLocalStar(new SplitterFilterChangePacket(__instance.splitterId, 0, GameMain.localPlanet?.id ?? -1));
            }
        }
Esempio n. 5
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 public static void OnItemPickerReturn_Postfix(UISplitterWindow __instance, ItemProto item)
 {
     //Send notification about changing splitter output filter
     LocalPlayer.SendPacketToLocalPlanet(new SplitterFilterChangePacket(__instance.splitterId, ((item != null) ? item.ID : 0)));
 }