public static void OnStart() { //加载球和球桌游戏对象,保存在结构体中 GameObject Plane; Plane = Instantiate(Resources.Load("Prefabs/Plane")) as GameObject; GameObject WriteBall; WriteBall = Instantiate(Resources.Load("Prefabs/WriteBall")) as GameObject; GlobalHelper.g_GlobalLevel.Initialized(WriteBall, Plane); //加载指定UI GameObject UIM = new GameObject("UIManager"); UIManager uim = UIM.AddComponent <UIManager>(); uim.UI <UIHand>(); UISlight uis = uim.UI <UISlight>(); uis.transform.localPosition = new Vector3(0, 0, 0); UIPower uip = uim.UI <UIPower>(); UIScore uisc = uim.UI <UIScore>(); //碰撞器 GameObject SpCol; SpCol = Instantiate(Resources.Load("Prefabs/SpCol")) as GameObject; TPB = SpCol.GetComponent <TestPlatzierenBall>(); }
// Use this for initialization void Start() { UIMgr = GameObject.Find("UIManager"); UIM = UIMgr.GetComponent <UIManager>(); UIS = UIM.UI <UISlight>(false); //获得相机 m_cMainCam = Camera.main; GameObject uiroot = GameObject.Find("UI Root"); m_cUICam = NGUITools.FindCameraForLayer(uiroot.layer); C = UIS.m_oLine.transform.position - new Vector3(UIS.m_oClub.transform.position.x - 10, UIS.m_oClub.transform.position.y - 7.8f, UIS.m_oClub.transform.position.z); }