Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        if (TryGetComponent(out UISliderFloatIndicator manaSlider))
        {
            this.manaSlider = manaSlider;
        }

        if (manaValue == null)
        {
            Debug.LogError("No text area here", this);
        }

        StartCoroutine("WaitForClientMoneyController");
    }
    private void Start()
    {
        if (TryGetComponent(out UISliderFloatIndicator UISliderFloatIndicator))
        {
            this.UISliderFloatIndicator = UISliderFloatIndicator;
        }

        if (HealthValue == null)
        {
            Debug.LogError("No text area here", this);
        }

        if (ClientPlayerManager.singleton != null)
        {
            ClientPlayerManager.singleton.OnPlayerCharacterUpdate += new ClientPlayerManager.PlayerCharacterChangedHandler(CharacterChanged);
            EventCall = new Character.ChangeHealthHandler(HealthUpdated);
        }
        else
        {
            clientPlayerManger.OnPlayerCharacterUpdate += new ClientPlayerManager.PlayerCharacterChangedHandler(CharacterChanged);
            EventCall = new Character.ChangeHealthHandler(HealthUpdated);
        }
    }
Esempio n. 3
0
    private void Awake()
    {
        if (TryGetComponent(out TowerPlacer towerPlacer))
        {
            this.towerPlacer = towerPlacer;
        }

        if (TowerErrorText == null)
        {
            Debug.LogError("This doesn't have text mesh pro!", this);
        }

        TowerErrorText.text = "";

        if (TryGetComponent(out UISliderFloatIndicator BuildingProgressSlider))
        {
            this.BuildingProgressSlider = BuildingProgressSlider;
        }

        towerPlacer.OnStartBuildingATower     += new TowerPlacer.MyTowerEventHandler(StartedBuilding);
        towerPlacer.OnCancelingBuildingATower += new TowerPlacer.MyTowerEventHandler(FinishedBuilding);
        towerPlacer.OnFinishedBuildingATower  += new TowerPlacer.MyTowerEventHandler(FinishedBuilding);
    }