Esempio n. 1
0
    void ValidatePivot(Transform fg, string name, UISlider.Direction dir)
    {
        if (fg != null)
        {
            UISprite sprite = fg.GetComponent <UISprite>();

            if (sprite != null && sprite.type != UISprite.Type.Filled)
            {
                if (dir == UISlider.Direction.Horizontal)
                {
                    if (sprite.pivot != UIWidget.Pivot.Left &&
                        sprite.pivot != UIWidget.Pivot.TopLeft &&
                        sprite.pivot != UIWidget.Pivot.BottomLeft)
                    {
                        GUI.color = new Color(1f, 0.7f, 0f);
                        GUILayout.Label(name + " should use a Left pivot");
                        GUI.color = Color.white;
                    }
                }
                else if (sprite.pivot != UIWidget.Pivot.BottomLeft &&
                         sprite.pivot != UIWidget.Pivot.Bottom &&
                         sprite.pivot != UIWidget.Pivot.BottomRight)
                {
                    GUI.color = new Color(1f, 0.7f, 0f);
                    GUILayout.Label(name + " should use a Bottom pivot");
                    GUI.color = Color.white;
                }
            }
        }
    }
Esempio n. 2
0
    public unsafe override void LoadFromBuffer(FakeStruct fake, Initializer initializer)
    {
        SliderInfo *si = (SliderInfo *)fake.ip;

        StartOffset = si->StartOffset;
        EndOffset   = si->EndOffset;
        MinScale    = si->MinScale;
        MaxScale    = si->MaxScale;
        direction   = si->direction;
    }
Esempio n. 3
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            this.thumb = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1570) as Transform);
        }
        if (depth <= 7)
        {
            this.mBG = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1576) as UIWidget);
        }
        if (depth <= 7)
        {
            this.mFG = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1580) as UIWidget);
        }
        this.mValue        = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1584);
        this.mFill         = (UIProgressBar.FillDirection)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1591);
        this.numberOfSteps = SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1597);
        if (depth <= 7)
        {
            int num = SerializedNamedStateReader.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446);
            this.onChange = new List <EventDelegate>(num);
            for (int i = 0; i < num; i++)
            {
                EventDelegate eventDelegate = new EventDelegate();
                EventDelegate arg_F8_0      = eventDelegate;
                SerializedNamedStateReader.Instance.BeginMetaGroup((IntPtr)0);
                arg_F8_0.Unity_NamedDeserialize(depth + 1);
                SerializedNamedStateReader.Instance.EndMetaGroup();
                this.onChange.Add(eventDelegate);
            }
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            this.foreground = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1619) as Transform);
        }
        this.rawValue  = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1630);
        this.direction = (UISlider.Direction)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 1639);
        this.mInverted = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 1649);
        SerializedNamedStateReader.Instance.Align();
    }
Esempio n. 4
0
 protected override void Upgrade()
 {
     if (this.direction != UISlider.Direction.Upgraded)
     {
         this.mValue = this.rawValue;
         if (this.foreground != null)
         {
             this.mFG = this.foreground.GetComponent <UIWidget>();
         }
         if (this.direction == UISlider.Direction.Horizontal)
         {
             this.mFill = (this.mInverted ? UIProgressBar.FillDirection.RightToLeft : UIProgressBar.FillDirection.LeftToRight);
         }
         else
         {
             this.mFill = (this.mInverted ? UIProgressBar.FillDirection.TopToBottom : UIProgressBar.FillDirection.BottomToTop);
         }
         this.direction = UISlider.Direction.Upgraded;
     }
 }
Esempio n. 5
0
 public override void Unity_Deserialize(int depth)
 {
     if (depth <= 7)
     {
         this.thumb = (SerializedStateReader.Instance.ReadUnityEngineObject() as Transform);
     }
     if (depth <= 7)
     {
         this.mBG = (SerializedStateReader.Instance.ReadUnityEngineObject() as UIWidget);
     }
     if (depth <= 7)
     {
         this.mFG = (SerializedStateReader.Instance.ReadUnityEngineObject() as UIWidget);
     }
     this.mValue        = SerializedStateReader.Instance.ReadSingle();
     this.mFill         = (UIProgressBar.FillDirection)SerializedStateReader.Instance.ReadInt32();
     this.numberOfSteps = SerializedStateReader.Instance.ReadInt32();
     if (depth <= 7)
     {
         int num = SerializedStateReader.Instance.ReadInt32();
         this.onChange = new List <EventDelegate>(num);
         for (int i = 0; i < num; i++)
         {
             EventDelegate eventDelegate = new EventDelegate();
             eventDelegate.Unity_Deserialize(depth + 1);
             this.onChange.Add(eventDelegate);
         }
     }
     if (depth <= 7)
     {
         this.foreground = (SerializedStateReader.Instance.ReadUnityEngineObject() as Transform);
     }
     this.rawValue  = SerializedStateReader.Instance.ReadSingle();
     this.direction = (UISlider.Direction)SerializedStateReader.Instance.ReadInt32();
     this.mInverted = SerializedStateReader.Instance.ReadBoolean();
     SerializedStateReader.Instance.Align();
 }
Esempio n. 6
0
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls(80f);
        UISlider slider = target as UISlider;

        NGUIEditorTools.DrawSeparator();

        float sliderValue = EditorGUILayout.Slider("Value", slider.sliderValue, 0f, 1f);

        if (slider.sliderValue != sliderValue)
        {
            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.sliderValue = sliderValue;
            UnityEditor.EditorUtility.SetDirty(slider);
        }

        int steps = EditorGUILayout.IntSlider("Steps", slider.numberOfSteps, 0, 11);

        if (slider.numberOfSteps != steps)
        {
            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.numberOfSteps = steps;
            slider.ForceUpdate();
            UnityEditor.EditorUtility.SetDirty(slider);
        }

        NGUIEditorTools.DrawSeparator();

        Transform fg = EditorGUILayout.ObjectField("Foreground", slider.foreground, typeof(Transform), true) as Transform;
        Transform tb = EditorGUILayout.ObjectField("Thumb", slider.thumb, typeof(Transform), true) as Transform;

        UISlider.Direction dir = (UISlider.Direction)EditorGUILayout.EnumPopup("Direction", slider.direction);

        // If we're using a sprite for the foreground, ensure it's using a proper pivot.
        ValidatePivot(fg, "Foreground sprite", dir);

        NGUIEditorTools.DrawSeparator();

        GameObject er = EditorGUILayout.ObjectField("Event Recv.", slider.eventReceiver, typeof(GameObject), true) as GameObject;

        GUILayout.BeginHorizontal();
        string fn = EditorGUILayout.TextField("Function", slider.functionName);

        GUILayout.Space(18f);
        GUILayout.EndHorizontal();

        if (slider.foreground != fg ||
            slider.thumb != tb ||
            slider.direction != dir ||
            slider.eventReceiver != er ||
            slider.functionName != fn)
        {
            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.foreground    = fg;
            slider.thumb         = tb;
            slider.direction     = dir;
            slider.eventReceiver = er;
            slider.functionName  = fn;

            if (slider.thumb != null)
            {
                slider.thumb.localPosition = Vector3.zero;
                slider.sliderValue         = -1f;
                slider.sliderValue         = sliderValue;
            }
            else
            {
                slider.ForceUpdate();
            }

            UnityEditor.EditorUtility.SetDirty(slider);
        }
    }
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls(80f);
        UISlider slider = target as UISlider;

        NGUIEditorTools.DrawSeparator();

        float sliderValue = EditorGUILayout.Slider("Value", slider.sliderValue, 0f, 1f);

        if (slider.sliderValue != sliderValue)
        {
            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.sliderValue = sliderValue;
            UnityEditor.EditorUtility.SetDirty(slider);
        }

        int steps = EditorGUILayout.IntSlider("Steps", slider.numberOfSteps, 0, 11);

        if (slider.numberOfSteps != steps)
        {
            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.numberOfSteps = steps;
            slider.ForceUpdate();
            UnityEditor.EditorUtility.SetDirty(slider);
        }

        NGUIEditorTools.DrawSeparator();

        Vector2 size = slider.fullSize;

        GUILayout.Label(" Size");
        GUILayout.Space(-36f);
        GUILayout.BeginHorizontal();
        GUILayout.Space(66f);
        size = EditorGUILayout.Vector2Field("", size);
        GUILayout.Space(18f);
        GUILayout.EndHorizontal();

        if (mShowWarning && slider.foreground != null)
        {
            UIWidget widget = slider.foreground.GetComponent <UIWidget>();

            if (widget != null && !(widget is UIFilledSprite))
            {
                GUI.color = new Color(1f, 0.7f, 0f);
                GUILayout.Label("Don't forget to adjust the background as well");
                GUILayout.Label("(the slider doesn't know what it is)");
                GUI.color = Color.white;
            }
        }

        Transform fg = EditorGUILayout.ObjectField("Foreground", slider.foreground, typeof(Transform), true) as Transform;
        Transform tb = EditorGUILayout.ObjectField("Thumb", slider.thumb, typeof(Transform), true) as Transform;

        UISlider.Direction dir = (UISlider.Direction)EditorGUILayout.EnumPopup("Direction", slider.direction);

        // If we're using a sprite for the foreground, ensure it's using a proper pivot.
        ValidatePivot(fg, "Foreground sprite", dir);

        NGUIEditorTools.DrawSeparator();

        GameObject er = EditorGUILayout.ObjectField("Event Recv.", slider.eventReceiver, typeof(GameObject), true) as GameObject;

        GUILayout.BeginHorizontal();
        string fn = EditorGUILayout.TextField("Function", slider.functionName);

        GUILayout.Space(18f);
        GUILayout.EndHorizontal();

        if (slider.foreground != fg ||
            slider.thumb != tb ||
            slider.direction != dir ||
            slider.fullSize != size ||
            slider.eventReceiver != er ||
            slider.functionName != fn)
        {
            if (slider.fullSize != size)
            {
                mShowWarning = true;
            }

            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.foreground    = fg;
            slider.thumb         = tb;
            slider.direction     = dir;
            slider.fullSize      = size;
            slider.eventReceiver = er;
            slider.functionName  = fn;

            if (slider.thumb != null)
            {
                slider.thumb.localPosition = Vector3.zero;
                slider.sliderValue         = -1f;
                slider.sliderValue         = sliderValue;
            }
            else
            {
                slider.ForceUpdate();
            }

            UnityEditor.EditorUtility.SetDirty(slider);
        }
    }
    public override void OnInspectorGUI()
    {
        NGUIEditorTools.SetLabelWidth(80f);
        UISlider slider = target as UISlider;

        GUILayout.Space(3f);

        float sliderValue = EditorGUILayout.Slider("Value", slider.value, 0f, 1f);

        if (slider.value != sliderValue)
        {
            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.value = sliderValue;
            UnityEditor.EditorUtility.SetDirty(slider);
        }

        int steps = EditorGUILayout.IntSlider("Steps", slider.numberOfSteps, 0, 11);

        if (slider.numberOfSteps != steps)
        {
            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.numberOfSteps = steps;
            slider.ForceUpdate();
            UnityEditor.EditorUtility.SetDirty(slider);
        }

        //GUILayout.Space(6f);
        Transform fg = slider.foreground;
        Transform tb = slider.thumb;

        UISlider.Direction dir = slider.direction;

        if (NGUIEditorTools.DrawHeader("Appearance"))
        {
            NGUIEditorTools.BeginContents();

            GUILayout.BeginHorizontal();
            dir = (UISlider.Direction)EditorGUILayout.EnumPopup("Direction", slider.direction);
            GUILayout.Space(18f);
            GUILayout.EndHorizontal();

            fg = EditorGUILayout.ObjectField("Foreground", slider.foreground, typeof(Transform), true) as Transform;
            tb = EditorGUILayout.ObjectField("Thumb", slider.thumb, typeof(Transform), true) as Transform;

            // If we're using a sprite for the foreground, ensure it's using a proper pivot.
            ValidatePivot(fg, "Foreground sprite", dir);
            NGUIEditorTools.EndContents();
        }
        //GUILayout.Space(3f);

        if (slider.foreground != fg ||
            slider.thumb != tb ||
            slider.direction != dir)
        {
            NGUIEditorTools.RegisterUndo("Slider Change", slider);
            slider.foreground = fg;
            slider.thumb      = tb;
            slider.direction  = dir;

            if (slider.thumb != null)
            {
                slider.thumb.localPosition = Vector3.zero;
                slider.value = -1f;
                slider.value = sliderValue;
            }
            else
            {
                slider.ForceUpdate();
            }

            UnityEditor.EditorUtility.SetDirty(slider);
        }

        NGUIEditorTools.DrawEvents("On Value Change", slider, slider.onChange);
    }
Esempio n. 9
0
 public UISlider()
 {
     this.rawValue  = 1f;
     this.direction = UISlider.Direction.Upgraded;
     base..ctor();
 }
Esempio n. 10
0
 protected override void Upgrade()
 {
     if (this.direction != UISlider.Direction.Upgraded)
     {
         this.mValue = this.rawValue;
         if (this.foreground != null)
         {
             this.mFG = this.foreground.GetComponent<UIWidget>();
         }
         if (this.direction == UISlider.Direction.Horizontal)
         {
             this.mFill = ((!this.mInverted) ? UIProgressBar.FillDirection.LeftToRight : UIProgressBar.FillDirection.RightToLeft);
         }
         else
         {
             this.mFill = ((!this.mInverted) ? UIProgressBar.FillDirection.BottomToTop : UIProgressBar.FillDirection.TopToBottom);
         }
         this.direction = UISlider.Direction.Upgraded;
     }
 }