Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown("f"))
     {
         if (bulletsInMagazine > 0 && canFire)
         {
             GameObject newBullet = Instantiate(bulletPrefab, pistolDirection.position + pistolDirection.forward + shift, pistolDirection.rotation);
             Rigidbody  r         = newBullet.GetComponent <Rigidbody>();
             r.velocity = (pistolDirection.forward) * bulletSpeed;
             bulletsInMagazine--;
             if (bulletsInMagazine <= 0)
             {
                 canFire = false;
             }
             uISingleton.setBullets(bulletsInMagazine.ToString());
         }
     }
     if (Input.GetKeyDown("r"))
     {
         if (magazines > 0)
         {
             canFire = false;
             StartCoroutine(Reload());
         }
     }
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     uISingleton = UISingleton.Instance;
     uISingleton.setBullets(bulletsInMagazine.ToString());
     uISingleton.setMagazines(magazines.ToString());
 }