Esempio n. 1
0
    void Update()
    {
        float distance = Vector2.Distance(transform.position, target.transform.position);

        if (distance <= distanceToOpenShop)
        {
            if (!uiShop.isActiveAndEnabled)
            {
                uiShop.gameObject.SetActive(true);
            }
            if (!uiShop.IsOpen)
            {
                uiShop.Open();
            }
        }
        else if (distance >= distanceToOpenShop)
        {
            if (uiShop.IsOpen)
            {
                uiShop.Close();
            }
        }
    }