Esempio n. 1
0
    void Awake()
    {
        instance=this;

        UI.colorH=new Color(1f, .6f, 0f, 1f);
        UI.colorN=new Color(1f, .85f, .75f, 1f);

        uiPerk=gameObject.GetComponent<UIPerkMenu>();
        uiUnit=gameObject.GetComponent<UISetupUnit>();
    }
Esempio n. 2
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    void Awake()
    {
        instance = this;

        UI.colorH = new Color(1f, .6f, 0f, 1f);
        UI.colorN = new Color(1f, .85f, .75f, 1f);

        uiPerk = gameObject.GetComponent <UIPerkMenu>();
        uiUnit = gameObject.GetComponent <UISetupUnit>();
    }
Esempio n. 3
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    /// <summary>
    /// Sets the UI with the current language
    /// </summary>
    public void SetTranslatedUI()
    {
        UISetup ui = DataStore.uiLanguage.uiSetup;

        settingsHeader.text        = ui.settingsHeading;
        chooseMissionBtn.text      = ui.chooseMission;
        viewCardBtn.text           = ui.viewCardBtn;
        missionInfoBtn.text        = ui.missionInfoBtn;
        threatLevel.text           = ui.threatLevelHeading;
        addtlThreat.text           = ui.addtlThreatHeading;
        deploymentHeader.text      = ui.deploymentHeading;
        opdepBtn.text              = ui.no;
        difficultyBtn.text         = ui.difficulty;
        imperialsHeader.text       = ui.imperials;
        mercenariesHeader.text     = ui.mercenaries;
        adaptiveHeader.text        = ui.adaptive;
        groupsHeading.text         = ui.groupsHeading;
        initialBtn.text            = ui.choose;
        reservedBtn.text           = ui.choose;
        villainsBtn.text           = ui.choose;
        ignoredBtn.text            = ui.choose;
        initialHeading.text        = ui.initialHeading;
        reservedHeading.text       = ui.reservedHeading;
        villainsHeading.text       = ui.villainsHeading;
        ignoredHeading.text        = ui.ignoredHeading;
        addHeroBtn.text            = ui.addHero;
        addAllyBtn.text            = ui.addAlly;
        threatCostHeading.text     = ui.threatCostHeading;
        threatCostBtn.text         = ui.no;
        cancelBtn.text             = ui.cancel;
        continueBtn.text           = ui.continueBtn;
        adaptiveInfo.text          = ui.adaptiveInfoUC;
        enemyChooserHeading.text   = ui.enemyChooser;
        missionChooserHeading.text = ui.missionChooser;
        enemyBackBtn.text          = ui.back;
        missionBackBtn.text        = ui.back;
        heroAllyBackBtn.text       = ui.back;
        zoomBackBtn.text           = ui.back;
        enemyZoomBtn.text          = ui.zoom;
        chooseHeroesHeading.text   = ui.chooseHeroesHeading;
        heroBackBtn.text           = ui.back;

        UIExpansions uie = DataStore.uiLanguage.uiExpansions;

        coreHeading.text   = uie.core;
        twinHeading.text   = uie.twin;
        hothHeading.text   = uie.hoth;
        bespinHeading.text = uie.bespin;
        jabbaHeading.text  = uie.jabba;
        empireHeading.text = uie.empire;
        lothalHeading.text = uie.lothal;
        otherHeading.text  = uie.other;
    }
Esempio n. 4
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        // This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
        public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
        {
            #region Default values at Create project
            //if (env.IsDevelopment())
            //{
            //    app.UseDeveloperExceptionPage();
            //}

            //app.UseRouting();

            //app.UseEndpoints(endpoints =>
            //{
            //    endpoints.MapGet("/", async context =>
            //    {
            //        await context.Response.WriteAsync("Hello World!");
            //    });
            //});
            #endregion
            LogManager.LoadConfiguration(string.Concat(Directory.GetCurrentDirectory(), "/nlog.config"));
            if (env.IsDevelopment())
            {
                app.UseDeveloperExceptionPage();
            }
            app.UseHttpsRedirection();
            app.UseStaticFiles();
            app.UseCors("CorsPolicy");
            app.UseForwardedHeaders(new ForwardedHeadersOptions
            {
                ForwardedHeaders = ForwardedHeaders.All
            });
            app.UseRouting();
            app.UseAuthentication();
            app.UseAuthorization();
            app.UseEndpoints(endpoints =>
            {
                endpoints.MapControllers();
            });
            app.UseSwagger();
            app.UseSwaggerUI(UISetup =>
            {
#if DEBUG
                // For Debug in Kestrel
                UISetup.SwaggerEndpoint("/swagger/v1/swagger.json", "Admin");
                UISetup.SwaggerEndpoint("/swagger/v2/swagger.json", "Mobile");
#else
                // To deploy on IIS
                UISetup.SwaggerEndpoint("/StoreCoupon/swagger/v1/swagger.json", "Admin");
                UISetup.SwaggerEndpoint("/StoreCoupon/swagger/v2/swagger.json", "Mobile");
#endif
            });
        }
Esempio n. 5
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 public override void StartWithTarget(Transform inTarget)
 {
     base.StartWithTarget(inTarget);
     if (inTarget.GetComponent <CanvasRenderer>() != null)
     {
         UIMode         = UISetup.canvasRenderer;
         canvasRenderer = inTarget.GetComponent <CanvasRenderer>();
         startAlpha     = canvasRenderer.GetAlpha();
     }
     else if (inTarget.GetComponent <CanvasGroup>() != null)
     {
         UIMode      = UISetup.canvasGroup;
         canvasGroup = inTarget.GetComponent <CanvasGroup>();
         startAlpha  = canvasGroup.alpha;
     }
     else
     {
         Debug.LogError("This object doesn't have CanvasRenderer or CanvasGroup");
     }
 }
Esempio n. 6
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 void Awake()
 {
     Instance = this;
 }
Esempio n. 7
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    void Awake()
    {
        uiSetup=(UISetup)target;

        InitLabel();
    }
Esempio n. 8
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    public override void OnInspectorGUI()
    {
        uiSetup = (UISetup)target;

        //DrawDefaultInspector();

        EditorGUILayout.Space();

        int loadMode=(int)uiSetup.loadMode;
        cont=new GUIContent("Data Load Mode:", "Data loading mode to be used in this scene");
        contL=new GUIContent[loadModeLabel.Length];
        for(int i=0; i<contL.Length; i++) contL[i]=new GUIContent(loadModeLabel[i], loadModeTooltip[i]);
        loadMode = EditorGUILayout.IntPopup(cont, loadMode, contL, intVal);
        uiSetup.loadMode=(_LoadMode)loadMode;

        EditorGUILayout.Space();

        if(uiSetup.loadMode!=_LoadMode.UsePersistantData){
            cont=new GUIContent("Starting Point:", "points available for the player to purchase unit and perk");
            uiSetup.startingPlayerPoint=EditorGUILayout.IntField(cont, uiSetup.startingPlayerPoint);
        }

        EditorGUILayout.Space();

        cont=new GUIContent("Main Menu:", "the name of the main menu scene");
        uiSetup.mainMenu=EditorGUILayout.TextField(cont, uiSetup.mainMenu);

        EditorGUILayout.Space();

        cont=new GUIContent("Random Next Scene:", "Check to randomise which scene to load next");
        uiSetup.randomNextScene=EditorGUILayout.Toggle(cont, uiSetup.randomNextScene);
        if(!uiSetup.randomNextScene){
            cont=new GUIContent("Next Scene:", "the name of next scene to be load");
            uiSetup.nextScene=EditorGUILayout.TextField(cont, uiSetup.nextScene);
        }
        else{
            int count=uiSetup.nextScenes.Count;
            cont=new GUIContent("Next Scenes Count:", "the number of potential next scenes to be load");
            count=EditorGUILayout.IntField(cont, count);
            if(count!=uiSetup.nextScenes.Count){
                if(uiSetup.nextScenes.Count<count){
                    for(int i=uiSetup.nextScenes.Count; i<count; i++){
                        uiSetup.nextScenes.Add("");
                    }
                }
                else{
                    List<string> newList=new List<string>();
                    for(int i=0; i<count; i++){
                        newList.Add(uiSetup.nextScenes[i]);
                    }
                    uiSetup.nextScenes=newList;
                }
            }
            for(int i=0; i<uiSetup.nextScenes.Count; i++){
                uiSetup.nextScenes[i]=EditorGUILayout.TextField("                          - ", uiSetup.nextScenes[i]);
            }
        }

        if(GUI.changed){
            EditorUtility.SetDirty(uiSetup);
        }
    }
Esempio n. 9
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    public void DrawUnitMenu()
    {
        GUIStyle style = new GUIStyle();

        style.fontSize = 20;      style.fontStyle = FontStyle.Bold; style.normal.textColor = UI.colorH;       style.alignment = TextAnchor.UpperCenter;

        int winWidth  = 385;
        int winHeight = 550;

        int startX = Screen.width / 2 - 30;
        int startY = Screen.height / 2 - winHeight / 2;

        int rowLimit = 5;

        int row = 0;              int column = 0;

        for (int i = 0; i < 3; i++)
        {
            GUI.Box(new Rect(startX, startY, winWidth, winHeight), "");
        }



        GUI.Label(new Rect(startX, startY + 10, winWidth, winHeight), "Unit Selection", style);

        style.fontSize = 16;      style.alignment = TextAnchor.UpperLeft;
        GUI.Label(new Rect(startX + 10, startY + 45, winWidth, winHeight), "Available Units:", style);

        startX += 10;     startY += 65;

        int scrollLength = (int)(Mathf.Ceil(availableUnits.Count / rowLimit + 1) * 70);

        if (availableUnits.Count % rowLimit == 0)
        {
            scrollLength -= 70;
        }
        Rect viewRect   = new Rect(startX, startY, winWidth - 20, 280);
        Rect scrollRect = new Rect(startX, startY, winWidth - 50, scrollLength);

        GUI.Box(viewRect, "");
        scrollPosition1 = GUI.BeginScrollView(viewRect, scrollPosition1, scrollRect);

        startX += 5;      startY += 5;

        for (int i = 0; i < availableUnits.Count; i++)
        {
            if (tab == _Tab.Available && selectedID == i)
            {
                if (GUI.Button(new Rect(startX + column * 70 - 3, startY + row * 70 - 3, 66, 66), availableUnits[i].icon))
                {
                }
            }
            else
            {
                if (GUI.Button(new Rect(startX + column * 70, startY + row * 70, 60, 60), availableUnits[i].icon))
                {
                    tab        = _Tab.Available;
                    selectedID = i;
                }
            }

            column += 1;
            if (column == 5)
            {
                row += 1; column = 0;
            }
        }

        GUI.EndScrollView();

        startY += 280;

        if (tab == _Tab.Available)
        {
            if (GUI.Button(new Rect(startX + 280, startY, 80, 30), "Select", UI.buttonStyle))
            {
                UnitTB unit = availableUnits[selectedID];
                if (UISetup.playerPoint >= unit.pointCost)
                {
                    UISetup.UpdatePoints(-unit.pointCost);
                    selectedUnits.Add(unit);
                }
            }
        }
        else if (tab == _Tab.Selected)
        {
            if (GUI.Button(new Rect(startX + 280, startY, 80, 30), "Remove", UI.buttonStyle))
            {
                UISetup.UpdatePoints(selectedUnits[selectedID].pointCost);
                selectedUnits.RemoveAt(selectedID);
                if (selectedUnits.Count > 0)
                {
                    selectedID = Mathf.Max(selectedID - 1, 0);
                }
                else
                {
                    selectedID = 0;
                    tab        = _Tab.Available;
                }
            }
        }

        style.fontSize = 16;
        GUI.Label(new Rect(startX, startY + 15, winWidth, winHeight), "Selected Units:", style);

        startX -= 5;      startY += 35;

        scrollLength = (int)(Mathf.Ceil(selectedUnits.Count / rowLimit + 1) * 70);
        if (selectedUnits.Count % rowLimit == 0)
        {
            scrollLength -= 70;
        }
        viewRect   = new Rect(startX, startY, winWidth - 20, 140);
        scrollRect = new Rect(startX, startY, winWidth - 50, scrollLength);
        GUI.Box(viewRect, "");
        scrollPosition2 = GUI.BeginScrollView(viewRect, scrollPosition2, scrollRect);

        row = 0;          column = 0;

        startX += 5;              startY += 5;

        for (int i = 0; i < selectedUnits.Count; i++)
        {
            if (tab == _Tab.Selected && selectedID == i)
            {
                if (GUI.Button(new Rect(startX + column * 70 - 3, startY + row * 70 - 3, 66, 66), selectedUnits[i].icon))
                {
                }
            }
            else
            {
                if (GUI.Button(new Rect(startX + column * 70, startY + row * 70, 60, 60), selectedUnits[i].icon))
                {
                    tab        = _Tab.Selected;
                    selectedID = i;
                }
            }

            column += 1;
            if (column == 5)
            {
                row += 1; column = 0;
            }
        }

        GUI.EndScrollView();

        UnitTB selectedUnit = null;

        if (tab == _Tab.Available)
        {
            selectedUnit = availableUnits[selectedID];
        }
        else if (tab == _Tab.Selected)
        {
            selectedUnit = selectedUnits[selectedID];
        }
        DrawSelectedUnit(selectedUnit);
    }
 public static void Build(UISetup uiSetup)
 {
 private void OnEnable()
 {
     _target = (UISetup)target;
 }
Esempio n. 12
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    public override void OnInspectorGUI()
    {
        uiSetup = (UISetup)target;

        //DrawDefaultInspector();

        EditorGUILayout.Space();

        int loadMode = (int)uiSetup.loadMode;

        cont  = new GUIContent("Data Load Mode:", "Data loading mode to be used in this scene");
        contL = new GUIContent[loadModeLabel.Length];
        for (int i = 0; i < contL.Length; i++)
        {
            contL[i] = new GUIContent(loadModeLabel[i], loadModeTooltip[i]);
        }
        loadMode         = EditorGUILayout.IntPopup(cont, loadMode, contL, intVal);
        uiSetup.loadMode = (_LoadMode)loadMode;

        EditorGUILayout.Space();

        if (uiSetup.loadMode != _LoadMode.UsePersistantData)
        {
            cont = new GUIContent("Starting Point:", "points available for the player to purchase unit and perk");
            uiSetup.startingPlayerPoint = EditorGUILayout.IntField(cont, uiSetup.startingPlayerPoint);
        }



        EditorGUILayout.Space();


        cont             = new GUIContent("Main Menu:", "the name of the main menu scene");
        uiSetup.mainMenu = EditorGUILayout.TextField(cont, uiSetup.mainMenu);

        EditorGUILayout.Space();

        cont = new GUIContent("Random Next Scene:", "Check to randomise which scene to load next");
        uiSetup.randomNextScene = EditorGUILayout.Toggle(cont, uiSetup.randomNextScene);
        if (!uiSetup.randomNextScene)
        {
            cont = new GUIContent("Next Scene:", "the name of next scene to be load");
            uiSetup.nextScene = EditorGUILayout.TextField(cont, uiSetup.nextScene);
        }
        else
        {
            int count = uiSetup.nextScenes.Count;
            cont  = new GUIContent("Next Scenes Count:", "the number of potential next scenes to be load");
            count = EditorGUILayout.IntField(cont, count);
            if (count != uiSetup.nextScenes.Count)
            {
                if (uiSetup.nextScenes.Count < count)
                {
                    for (int i = uiSetup.nextScenes.Count; i < count; i++)
                    {
                        uiSetup.nextScenes.Add("");
                    }
                }
                else
                {
                    List <string> newList = new List <string>();
                    for (int i = 0; i < count; i++)
                    {
                        newList.Add(uiSetup.nextScenes[i]);
                    }
                    uiSetup.nextScenes = newList;
                }
            }
            for (int i = 0; i < uiSetup.nextScenes.Count; i++)
            {
                uiSetup.nextScenes[i] = EditorGUILayout.TextField("                          - ", uiSetup.nextScenes[i]);
            }
        }



        if (GUI.changed)
        {
            EditorUtility.SetDirty(uiSetup);
        }
    }
Esempio n. 13
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    void Awake()
    {
        uiSetup = (UISetup)target;

        InitLabel();
    }