IEnumerator ShowText() { UINama.GetComponent <UnityEngine.UI.Text>().text = nama; for (int i = 0; i < sentences.Length; i++) { btn.SetActive(false); currentText = sentences.Substring(0, i + 1); UISentences.GetComponent <UnityEngine.UI.Text>().text = currentText; yield return(new WaitForSeconds(delay)); if (Input.GetMouseButton(0)) { UISentences.GetComponent <UnityEngine.UI.Text>().text = sentences; break; } } showButton(); }
public void UpdateText() { UISentences.GetComponent <UnityEngine.UI.Text>().text = sentences; //start coroutine the sentences //pop text misi }