private void Start() { _camera = PlayerCamera.Singletone.gameObject.GetComponent <Camera>(); _rateTable = UIRateTable.Singletone; _playerGameObject = PlayerVirusHead.Singletone.gameObject; _playerGameObject = GameObject.Find(TemporaryData.PlayerNickName); StartCoroutine(EnableDelay()); }
private void Awake() => Singletone = this;
private void Awake() { RateTable = UIRateTable.Singletone; RateTable.playersList.Add(this); }