Esempio n. 1
0
        static int _s_set_m_FixedTouchTransform(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIPreviewModel __cl_gen_to_be_invoked = (UIPreviewModel)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.m_FixedTouchTransform = (UnityEngine.RectTransform)translator.GetObject(L, 2, typeof(UnityEngine.RectTransform));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Esempio n. 2
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        static int _s_set_CanRotate(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIPreviewModel __cl_gen_to_be_invoked = (UIPreviewModel)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.CanRotate = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Esempio n. 3
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        static int _g_get_m_FixedTouchTransform(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIPreviewModel __cl_gen_to_be_invoked = (UIPreviewModel)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.m_FixedTouchTransform);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Esempio n. 4
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        static int _g_get_ModelParentLocalPos(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIPreviewModel __cl_gen_to_be_invoked = (UIPreviewModel)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector3(L, __cl_gen_to_be_invoked.ModelParentLocalPos);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Esempio n. 5
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        static int _s_set_ModelParentLocalPos(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                UIPreviewModel      __cl_gen_to_be_invoked = (UIPreviewModel)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector3 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value);
                __cl_gen_to_be_invoked.ModelParentLocalPos = __cl_gen_value;
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Esempio n. 6
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        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UIPreviewModel __cl_gen_ret = new UIPreviewModel();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UIPreviewModel constructor!"));
        }
Esempio n. 7
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        static int _m_Destroy(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UIPreviewModel __cl_gen_to_be_invoked = (UIPreviewModel)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.Destroy(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Esempio n. 8
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        static int _m_SetGameObject(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UIPreviewModel __cl_gen_to_be_invoked = (UIPreviewModel)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));

                    __cl_gen_to_be_invoked.SetGameObject(go);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Esempio n. 9
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        static int _m_SetEffectVisiable(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UIPreviewModel __cl_gen_to_be_invoked = (UIPreviewModel)translator.FastGetCSObj(L, 1);


            try {
                {
                    bool is_visiable = LuaAPI.lua_toboolean(L, 2);

                    __cl_gen_to_be_invoked.SetEffectVisiable(is_visiable);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }