public void SKill1Reset() { if (isSkill1CTime) { Skill1CTime -= Time.deltaTime; if (Skill1CTime <= 0) { UIPlayer.SkillSetUp(0); Skill1CTime = Stat.skillCTime[0]; isSkill1CTime = false; } } }
public void Skill3Reset() { if (isSkill3CTime) { Skill3CTime -= Time.deltaTime; if (Skill3CTime <= 0) { UIPlayer.SkillSetUp(2); Skill3CTime = Stat.skillCTime[2]; Skill3_End.SetActive(false); isSkill3CTime = false; } } }
public void Skill2Reset() { if (isSkill2CTime) { Skill2CTime -= Time.deltaTime; if (Skill2CTime <= 0) { UIPlayer.SkillSetUp(1); Skill2CTime = Stat.skillCTime[1]; isSkill2 = false; isSkill2CTime = false; Skill2_Normal.SetActive(false); Skill2_Special.SetActive(false); } } }