// Use this for initialization
    void Start()
    {
        Button clearBtn = clearButton.GetComponent <Button>();

        clearButton.onClick.AddListener(Clear);
        originalPos      = player.transform.position;
        originalRot      = player.transform.rotation;
        commandExecution = GetComponent <UIPlayCommand1>();
    }
    // Use this for initialization
    void Start()
    {
        //Mairim
        Button submitBtn = submit.GetComponent <Button>();

        submitBtn.onClick.AddListener(AddCommandsToCommandList);

        //Record original position of the player
        originalPos = player.transform.localPosition;
        originalRot = player.transform.localRotation;

        //Create instance of the two player handler classes
        commandProcessor = GetComponent <UIButtonClick>();
        commandExecution = GetComponent <UIPlayCommand1> ();

        attempt = 0;
    }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        //Mairim
        Button submitBtn = submit.GetComponent <Button>();

        submitBtn.onClick.AddListener(AddCommandsToCommandList);

        //Button continueBtn = cont.GetComponent<Button>();
        //continueBtn.onClick.AddListener (ClearAllC);

        //Record original position of the player
        originalPos = player.transform.localPosition;
        originalRot = player.transform.localRotation;

        //Create instance of the two player handler classes
        commandProcessor = GetComponent <UIButtonClick> ();
        commandExecution = GetComponent <UIPlayCommand1> ();
        bl = GetComponent <BlocksRotator>();

        attempt       = 0;
        submitClicked = false;
        //DeactivateControls ();
    }