Esempio n. 1
0
        public async Task ShowLossAsync()
        {
            await UIPlatform.ShowMessageAsync("Sorry, you lost");

            GameGoing = false;
            await this.SendGameOverAsync();
        }
Esempio n. 2
0
 public async Task EndTurnAsync(bool didPlay, bool validSets)
 {
     if (SingleInfo !.PlayerCategory == EnumPlayerCategory.Self)
     {
         _model !.TempSets !.EndTurn();
         _model.PlayerHand1 !.EndTurn();
         if (BasicData.IsXamarinForms)
         {
             await Task.Delay(700); //try 30 to start with.
         }
         //await UIPlatform.ShowMessageAsync("Ending Turn");
     }
     if (validSets == false)
     {
         if (SingleInfo.PlayerCategory == EnumPlayerCategory.Self)
         {
             await UIPlatform.ShowMessageAsync("Failed to rearrange the sets.  Therefore, you have to draw 3 tiles if any are left");
         }
         await ResetAsync();
     }
     _model !.MainSets1 !.EndTurn();
     if (BasicData !.MultiPlayer)
     {
         if (SingleInfo.PlayerCategory == EnumPlayerCategory.Self)
         {
             await Network !.SendAllAsync("finished", didPlay);
         }
         else
         {
             Check !.IsEnabled = true;
             return;
         }
     }
     await FinishedAsync(didPlay);
 }
        public async Task MakeMoveAsync(int space)
        {
            if (space < 127)
            {
                if (SingleInfo !.CanSendMessage(BasicData !) == true)
                {
                    await Network !.SendAllAsync("space", space);
                }
            }
            await GameBoard1 !.MakeMoveAsync(space, this);

            if (GameBoard1.WillMissNextTurn(this) == true)
            {
                SingleInfo !.MissNextTurn = true;
                if (SingleInfo.PlayerCategory == EnumPlayerCategory.Self)
                {
                    await UIPlatform.ShowMessageAsync("Miss next turn for falling in a pit");
                }
                if (PlayerList.Any(Items => Items.MissNextTurn == true) == false)
                {
                    throw new BasicBlankException("Did fall.  Find out what happened");
                }
            }
            if (space < 127)
            {
                await EndTurnAsync(); //decided to end turn automatically now.
            }
        }
        private async Task PublicPiles_PileClickedAsync(int index)
        {
            if (SaveRoot !.GameStatus == EnumStatusList.DiscardAll)
            {
                await UIPlatform.ShowMessageAsync("Sorry; you must discard all your cards");

                return;
            }
            int decks = CardSelected(out EnumCardType types, out int discardNum);

            if (decks == 0 && types == EnumCardType.IsNone)
            {
                await UIPlatform.ShowMessageAsync("Sorry, there was nothing selected");

                return;
            }
            if (decks == 0)
            {
                throw new BasicBlankException("Nothing selected but the type was not none");
            }
            bool rets = IsValidMove(index, decks);

            if (rets == false)
            {
                await UIPlatform.ShowMessageAsync("Illegal Move");

                return;
            }
            await PlayOnPileAsync(index, decks, types, discardNum);
        }
Esempio n. 5
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        private async Task NewDiscardClickAsync(int deck)
        {
            if (_mainGame !.CanProcessDiscard(out bool pickUp, ref deck, out string message) == false)
            {
                await UIPlatform.ShowMessageAsync(message);

                return;
            }
            if (pickUp == true)
            {
                var thisCol = _model.DiscardList1 !.DiscardListSelected(deck);
                if (thisCol.Count > 1)
                {
                    var newCol = _mainGame.AppendDiscardList(thisCol);
                    if (_mainGame.CardContainsRummy(deck, newCol) == false)
                    {
                        await UIPlatform.ShowMessageAsync("Sorry, cannot pick up more than one card because either invalid rummy or no card left for discard");

                        return;
                    }
                }
                if (_gameContainer.BasicData !.MultiPlayer == true)
                {
                    await _gameContainer.Network !.SendAllAsync("pickupfromdiscard", deck);
                }
                await _mainGame.PickupFromDiscardAsync(deck);

                return;
            }
            await _gameContainer.SendDiscardMessageAsync(deck);

            await _mainGame.DiscardAsync(deck);
        }
Esempio n. 6
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        public async Task DrawCardAsync()
        {
            if (HasPlayedCard())
            {
                await UIPlatform.ShowMessageAsync("Sorry, you must choose to either play the cards or put them back before drawing another card");

                return;
            }
            bool wasEnd = DeckPile !.IsEndOfDeck();

            if (wasEnd)
            {
                var thisCol = _model !.Discard !.DiscardList();
                if (_model.Discard.PileEmpty() == false)
                {
                    thisCol.Add(_model.Discard.GetCardInfo());
                }
                if (_model.CurrentPile !.PileEmpty() == false)
                {
                    thisCol.Add(_model.CurrentPile.GetCardInfo());
                }
                _model.CurrentPile.ClearCards();
                _model.Discard.ClearCards();
                _model.DeckPile.OriginalList(thisCol);
            }
            var thisCard = _model !.DeckPile.DrawCard();

            if (_model.CurrentPile !.PileEmpty())
            {
                _model.CurrentPile.AddCard(thisCard);
            }
Esempio n. 7
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        private async Task HandList_ObjectClickedAsync(CardInfo payLoad, int index)
        {
            if (_gameContainer.CanGiveCard(payLoad) == false)
            {
                if (_basicData.IsXamarinForms)
                {
                    return;
                }
                await UIPlatform.ShowMessageAsync("Sorry, the card cannot be given as a clue because its not part of the prediction");

                return;
            }
            payLoad.IsSelected = true;
            if (_gameContainer.Test.NoAnimations == false)
            {
                await _gameContainer.Delay.DelaySeconds(.25);
            }
            var tempPlayer = _gameContainer !.PlayerList !.GetWhoPlayer();

            if (_gameContainer.BasicData !.MultiPlayer)
            {
                await _gameContainer.Network !.SendToParticularPlayerAsync("cluegiven", payLoad.Deck, tempPlayer.NickName);
            }
            CommandContainer !.ManuelFinish = true;
            payLoad.IsSelected = false;
            _gameContainer.SaveRoot !.GameStatus = EnumClueStatusList.EndTurn;
            if (_gameContainer.BasicData.MultiPlayer == false)
            {
                throw new BasicBlankException("Computer should have never had this");
            }
            _gameContainer.Check !.IsEnabled = true; //to wait for them to end turn.
        }
        public async Task LayDownSetsAsync()
        {
            if (_mainGame !.SaveRoot !.PlayerWentOut > 0)
            {
                bool lats = await _mainGame.CanLaterLayDownAsync();

                if (lats == false)
                {
                    return;
                }
                var thisCol1 = _mainGame.ListValidSets();
                await ProcessValidSetsAsync(thisCol1);

                return;
            }
            bool rets = _mainGame.HasInitialSet();

            if (rets == false)
            {
                await UIPlatform.ShowMessageAsync("Sorry, you do not have the valid sets needed to go out");

                return;
            }
            var thisCol2 = _mainGame.ListValidSets();

            await ProcessValidSetsAsync(thisCol2);
        }
Esempio n. 9
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        private async Task MoveSpaceAsync(int space)
        {
            if (_gameContainer.Test.DoubleCheck)
            {
                _gameContainer.TempClicked = space;
                _gameBoard.RepaintBoard();
                return;
            }
            if (_gameBoard.CanMoveToSpace(space) == false)
            {
                if (_basicData.IsXamarinForms)
                {
                    return;
                }
                await UIPlatform.ShowMessageAsync("Illegal Move");

                return;
            }
            if (_mainGame.SaveRoot.MovesLeft == 0)
            {
                if (_basicData.IsXamarinForms)
                {
                    return;
                }
                await UIPlatform.ShowMessageAsync("No Moves Left.  Try Rolling The Dice");

                return;
            }
            if (_mainGame.BasicData.MultiPlayer)
            {
                await _mainGame.Network !.SendAllAsync("space", space);
            }
            _gameBoard.MoveToSpace(space);
            await _mainGame.ContinueMoveAsync();
        }
Esempio n. 10
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        public async Task CribAsync()
        {
            int manys = Hand1.HowManySelectedObjects;

            if (manys == 0)
            {
                await UIPlatform.ShowMessageAsync("Must choose cards");

                return;
            }
            if (manys != 2)
            {
                await UIPlatform.ShowMessageAsync("Must choose 2 cards for crib");

                return;
            }
            var thisList = Hand1.ListSelectedObjects(true);

            if (Hand1.HandList.Count == 6)
            {
                throw new BasicBlankException("Did not remove cards before starting to put to crib");
            }
            _mainGame.RemoveTempCards(thisList);
            _mainGame.CardsToCrib(thisList);
            if (DeckPile.IsEndOfDeck())
            {
                await UIPlatform.ShowMessageAsync("Game Over.  Check Results");

                await _mainGame.SendGameOverAsync();

                //NewGameVisible = true; //i think.
                //_mainGame.GameGoing = false;
            }
        }
        public async Task PlayerPileClickedAsync(MilkRunPlayerItem thisPlayer, PileInfo pileData)
        {
            int newDeck = _model !.PlayerHand1 !.ObjectSelected();

            if (newDeck == 0)
            {
                await UIPlatform.ShowMessageAsync("Sorry, must choose a card to play");

                return;
            }
            if (SaveRoot !.CardsDrawn < 2)
            {
                await UIPlatform.ShowMessageAsync("Sorry, must draw the 2 cards first before playing");

                return;
            }
            int index = thisPlayer.Id;

            if (CanMakeMove(index, newDeck, pileData.Pile, pileData.Milk) == false)
            {
                await UIPlatform.ShowMessageAsync("Illegal Move");

                return;
            }
            if (BasicData !.MultiPlayer == true)
            {
                SendPlay thisSend = new SendPlay();
                thisSend.Deck   = newDeck;
                thisSend.Player = index;
                thisSend.Milk   = pileData.Milk;
                thisSend.Pile   = pileData.Pile;
                await Network !.SendAllAsync("play", thisSend);
            }
            await ProcessPlayAsync(index, newDeck, pileData.Pile, pileData.Milk);
        }
        protected override async Task ProtectedAfterRollingAsync()
        {
            SingleInfo !.Score += _model !.Cup !.DiceList.Sum(Items => Items.Value);
            if (SaveRoot !.IsFaceOff == true)
            {
                if (PlayerList.Any(Items => Items.IsFaceOff == true && Items.Score == 0))
                {
                    WhoTurn = await PlayerList !.CalculateWhoTurnAsync();
                    await StartNewTurnAsync();

                    return;
                }
                await ExtendedFaceOffAsync();

                return;
            }
            SingleInfo.NumberOfRolls++;
            if (SingleInfo.Score > 21)
            {
                await UIPlatform.ShowMessageAsync($"{SingleInfo.NickName} is out for going over 21");
                await EndTurnAsync();

                return;
            }
            await ContinueTurnAsync(); //if they get 21, they are responsible for ending turn.
        }
        protected override async Task <bool> HasOtherAsync(int pile)
        {
            if (GlobalClass.Stock !.ObjectSelected() == 0)
            {
                return(await base.HasOtherAsync(pile));
            }
            int wastes = _thisMod !.WastePiles1 !.OneSelected();

            if (wastes > -1)
            {
                await UIPlatform.ShowMessageAsync("Cannot choose both from the waste and the stock");

                return(true);
            }
            var thisCard = GlobalClass.Stock.HandList.GetSpecificItem(GlobalClass.Stock.ObjectSelected());

            if (_thisMod.WastePiles1.CanAddSingleCard(pile, thisCard) == false)
            {
                await UIPlatform.ShowMessageAsync("Illegal move");

                return(true);
            }
            _thisMod.WastePiles1.AddSingleCard(pile, thisCard);
            GlobalClass.Stock.HandList.RemoveObjectByDeck(thisCard.Deck);
            return(true);
        }
        private async Task AnalyzeFaceOffAsync()
        {
            int tempTurn = WhoWonFaceOff();

            if (tempTurn == 0)
            {
                await UIPlatform.ShowMessageAsync("There was a tie during the faceoff.  Therefore; the faceoff is being done again");

                ClearFaceOff();
                await _gameContainer.EndTurnAsync !.Invoke();
                return;
            }
            _gameContainer.WhoTurn    = tempTurn;
            _gameContainer.SingleInfo = _gameContainer.PlayerList !.GetWhoPlayer();
            await UIPlatform.ShowMessageAsync($"{_gameContainer.SingleInfo.NickName} has won the face off");

            ClearFaceOff();
            _gameContainer.SaveRoot !.IsFaceOff = false;
            if (_delegates.LoadMainGameAsync == null)
            {
                throw new BasicBlankException("Nobody is handling the load main screen.  Rethink");
            }
            await _delegates.LoadMainGameAsync.Invoke();

            await _gameContainer.StartNewTurnAsync !.Invoke();
        }
Esempio n. 15
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        private async Task ReshuffleMailAsync(DeckRegularDict <MailCard> list)
        {
            await UIPlatform.ShowMessageAsync("Mail is being reshuffled");

            _gameContainer.SaveRoot !.MailListLeft = list;
            _gameContainer.SaveRoot.OutCards.RemoveAllOnly(items => items.Deck <= 24);
        }
        public static async Task MessageGameOverAsync(this MinesweeperMainGameClass game, string message)
        {
            await UIPlatform.ShowMessageAsync(message);

            //rethink about anything else.
            await game.SendGameOverAsync();
        }
        protected override async Task ProcessDiscardClickedAsync()
        {
            if (_mainGame !.SingleInfo !.MainHandList.Count == 0 && _mainGame.SingleInfo.DefenseList.Count == 0)
            {
                throw new BasicBlankException("There are no cards from hand or defense list.  Therfore; should have disabled the pile");
            }
            if (_mainGame.SingleInfo.DefensePile !.HandList.HasSelectedObject() == true)
            {
                if (_mainGame.SingleInfo.DefenseList.All(items => items.IsSelected == false))
                {
                    await UIPlatform.ShowMessageAsync("If you choose one card from defense, you must choose all cards");

                    return;
                }
                if (_mainGame.BasicData !.MultiPlayer == true)
                {
                    await _mainGame.Network !.SendAllAsync("throwawaydefense");
                }
                await _mainGame !.ThrowAwayDefenseCardsAsync();
                return;
            }
            if (_mainGame.BasicData !.MultiPlayer == true)
            {
                await _mainGame.Network !.SendAllAsync("throwawayallcardsfromhand");
            }
            await _mainGame !.ThrowAwayAllCardsFromHandAsync();
        }
        private async Task YourDefensePile_BoardClickedAsync()
        {
            if (_gameContainer !.OtherTurn > 0)
            {
                return;
            }
            if (_mainGame !.SingleInfo !.MainHandList.HasSelectedObject() == false)
            {
                return;
            }
            if (_mainGame.SingleInfo.DefenseList.HasSelectedObject() == true)
            {
                await UIPlatform.ShowMessageAsync("Cannot choose any defense cards on the board to add more defense cards");

                return;
            }
            var tempDefenseList = _mainGame.SingleInfo.MainHandList.GetSelectedItems();

            if (await _mainGame.CanPlayDefenseCardsAsync(tempDefenseList) == false)
            {
                return;
            }
            if (_mainGame.BasicData !.MultiPlayer == true)
            {
                await _mainGame.Network !.SendAllAsync("addtodefense", tempDefenseList.GetDeckListFromObjectList());
            }
            tempDefenseList.UnselectAllObjects();
            await _mainGame.AddCardsToDefensePileAsync(tempDefenseList); //hopefully this is correct.
        }
        private async Task MainDefense1_BoardClickedAsync()
        {
            if (_gameContainer !.OtherTurn == 0)
            {
                throw new BasicBlankException("Should not have allowed the click for main defense because not the other turn to defend themselves");
            }
            if (_mainGame !.SingleInfo !.MainHandList.HasSelectedObject() == false && _mainGame.SingleInfo.DefenseList.HasSelectedObject() == false)
            {
                await UIPlatform.ShowMessageAsync("Must choose at least a card from defense or at least a card from hand");

                return;
            }
            if (_mainGame.SingleInfo.MainHandList.HasSelectedObject() && _mainGame.SingleInfo.DefenseList.HasSelectedObject())
            {
                await UIPlatform.ShowMessageAsync("Cannot choose cards from both from hand and from defense piles");

                return;
            }
            bool fromHand;
            DeckRegularDict <RegularSimpleCard> tempDefenseList;

            if (_mainGame.SingleInfo.MainHandList.HasSelectedObject())
            {
                fromHand        = true;
                tempDefenseList = _mainGame.SingleInfo.MainHandList.GetSelectedItems();
            }
            else
            {
                fromHand        = false;
                tempDefenseList = _mainGame.SingleInfo.DefenseList.GetSelectedItems();
                if (tempDefenseList.Any(items => items.Color == EnumColorList.Red))
                {
                    throw new BasicBlankException("No red attack cards should have even been put to defense pile");
                }
            }
            if (await _mainGame.CanPlayDefenseCardsAsync(tempDefenseList) == false)
            {
                return;
            }
            if (_model.MainDefense1 !.CanAddDefenseCards(tempDefenseList) == false)
            {
                await UIPlatform.ShowMessageAsync("This defense is not enough to prevent a goal from the attacker");

                return;
            }
            if (_mainGame.BasicData !.MultiPlayer == true)
            {
                var deckList = tempDefenseList.GetDeckListFromObjectList();
                if (fromHand == true)
                {
                    await _mainGame.Network !.SendAllAsync("defensehand", deckList);
                }
                else
                {
                    await _mainGame.Network !.SendAllAsync("defenseboard", deckList);
                }
            }
            tempDefenseList.UnselectAllObjects();
            await _mainGame.PlayDefenseCardsAsync(tempDefenseList, fromHand);
        }
        protected override async Task ProcessDiscardClickedAsync()
        {
            var thisList = _model.PlayerHand1 !.ListSelectedObjects();

            if (thisList.Count != 2)
            {
                await UIPlatform.ShowMessageAsync("Must select 2 cards to throw away");

                return;
            }
            if (_mainGame !.IsValidMove(thisList) == false)
            {
                await UIPlatform.ShowMessageAsync("Illegal Move");

                return;
            }
            if (_mainGame.BasicData !.MultiPlayer == true)
            {
                SendPair thisPair = new SendPair();
                thisPair.Card1 = thisList.First().Deck;
                thisPair.Card2 = thisList.Last().Deck;
                await _mainGame.Network !.SendAllAsync("processplay", thisPair);
            }
            await _mainGame.ProcessPlayAsync(thisList.First().Deck, thisList.Last().Deck);
        }
        public async Task PlayCardAsync()
        {
            int decks = _model.PlayerHand1.ObjectSelected();

            if (decks == 0)
            {
                await UIPlatform.ShowMessageAsync("Must choose a card to play");

                return;
            }
            var thisCard = _mainGame.SingleInfo !.MainHandList.GetSpecificItem(decks);

            if (_mainGame.CanPlayCard(thisCard) == false)
            {
                await UIPlatform.ShowMessageAsync("Illegal Move");

                return;
            }
            if (_mainGame.BasicData !.MultiPlayer)
            {
                await _mainGame.Network !.SendAllAsync("playcard", decks);
            }
            CommandContainer !.ManuelFinish = true;
            await _mainGame.PlayCardAsync(thisCard);
        }
        public async Task AddToReserveAsync()
        {
            if (GlobalClass.MainModel !.ReservePiles1 !.HowManyCards >= 8)
            {
                await UIPlatform.ShowMessageAsync("There can only be 8 cards to reserve.  Therefore, cannot add any more cards to reserve");

                return;
            }
            if (GlobalClass.MainModel.ReservePiles1.ObjectSelected() > 0)
            {
                await UIPlatform.ShowMessageAsync("There is already a card selected.  Unselect the card first before adding a card to reserve");

                return;
            }
            if (_thisMod !.WastePiles1 !.OneSelected() == -1)
            {
                await UIPlatform.ShowMessageAsync("There is no card selected to add to reserve");

                return;
            }
            var thisCard = _thisMod.WastePiles1.GetCard();

            GlobalClass.MainModel !.ReservePiles1.AddCard(thisCard);
            _thisMod.WastePiles1.RemoveSingleCard();
        }
Esempio n. 23
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        public override async Task SubmitAsync()
        {
            if (_model.Keeper1 !.HowManySelectedObjects > 0)
            {
                await UIPlatform.ShowMessageAsync("Cannot select any keeper cards because you have to give the cards from your hand");

                _model.UnselectAllCards();
                return;
            }
            if (_model.Goal1 !.ObjectSelected() > 0)
            {
                await UIPlatform.ShowMessageAsync("Cannot select any goal cards because you have to give the cards from your hand");

                _model.UnselectAllCards();
                return;
            }
            int howMany = _gameContainer.IncreaseAmount() + 1;

            if (_model.PlayerHand1 !.HowManySelectedObjects == howMany || _model.PlayerHand1.HowManySelectedObjects == _model.PlayerHand1.HandList.Count)
            {
                var thisList = _model.PlayerHand1.ListSelectedObjects(true);
                await _processes.GiveCardsForTaxationAsync(thisList);

                return;
            }
            if (howMany > _model.PlayerHand1.HandList.Count)
            {
                howMany = _model.PlayerHand1.HandList.Count;
            }
            await UIPlatform.ShowMessageAsync($"Must give {howMany} not {_model.PlayerHand1.HowManySelectedObjects} cards");

            _model.UnselectAllCards();
        }
        public async Task FreeSelectedAsync(int pile)
        {
            if (_thisMod !.WastePiles1 !.OneSelected() == -1)
            {
                if (_freepile !.OneSelected == pile)
                {
                    _freepile.SelectUnselectCard(pile);
                    return;
                }
                if (_freepile.OneSelected > -1)
                {
                    await UIPlatform.ShowMessageAsync("Illegal move");

                    return;
                }
                if (_freepile.HasCard(pile) == false)
                {
                    await UIPlatform.ShowMessageAsync("Illegal move");

                    return;
                }
                _freepile.SelectUnselectCard(pile);
                return;
            }
            if (_freepile !.HasCard(pile))
            {
                await UIPlatform.ShowMessageAsync("Illegal move");

                return;
            }
            var thisCard = _thisMod.WastePiles1.GetCard();

            _freepile.AddCardToPile(pile, thisCard);
            _thisMod.WastePiles1.RemoveSingleCard();
        }
Esempio n. 25
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        async Task ISayUnoProcesses.ProcessUnoAsync(bool saiduno)
        {
            _gameContainer.AlreadyUno = true;
            if (_gameContainer.SingleInfo !.CanSendMessage(_gameContainer.BasicData !) == true)
            {
                await _gameContainer.Network !.SendAllAsync("uno", saiduno);
            }
            if (saiduno == false)
            {
                if (_gameContainer.SingleInfo !.PlayerCategory == EnumPlayerCategory.Self)
                {
                    await UIPlatform.ShowMessageAsync("You had one card left.  However, you did not say uno.  Therefore, you have to draw 2 cards");
                }
                _gameContainer.LeftToDraw = 2;
                await _gameContainer.DrawAsync !.Invoke();
                return;
            }
            if (_gameContainer.SingleInfo !.PlayerCategory != EnumPlayerCategory.Self)
            {
                await UIPlatform.ShowMessageAsync($"Uno From {_gameContainer.SingleInfo.NickName}");
            }
            if (_gameContainer.DoFinishAsync == null)
            {
                throw new BasicBlankException("Nobody is handling the dofinishasync.  Rethink");
            }
            if (_gameContainer.CloseSaidUnoAsync == null)
            {
                throw new BasicBlankException("Nobody is closing uno screen.  Rethink");
            }
            await _gameContainer.CloseSaidUnoAsync.Invoke();

            await _gameContainer.DoFinishAsync.Invoke();
        }
Esempio n. 26
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        private async Task DiscardPiles_PileClickedAsync(int index, BasicPileInfo <FlinchCardInformation> thisPile)
        {
            int playerDeck = _model !.PlayerHand1 !.ObjectSelected();

            if (playerDeck > 0)
            {
                if (_mainGame !.SaveRoot !.GameStatus == EnumStatusList.FirstOne && _mainGame.SaveRoot.PlayerFound == 0)
                {
                    await UIPlatform.ShowMessageAsync("Sorry; cannot discard one because you need either a one or else pass on this turn");

                    _mainGame.UnselectAllCards();
                    return;
                }
                if (_model.DiscardPiles !.CanAddToDiscardFlinch(index) == false)
                {
                    await UIPlatform.ShowMessageAsync("Sorry, cannot discard here because there is an empty one that has to be used first");

                    return;
                }
                await _mainGame !.AddToDiscardAsync(index, playerDeck);
                return;
            }
            if (_model.DiscardPiles !.HasCard(index) == false)
            {
                return;
            }
            if (_model.DiscardPiles.PileList ![index].IsSelected == true)
Esempio n. 27
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        private async Task MoveRoomAsync(int room)
        {
            if (_gameBoard.CanMoveToRoom(room) == false)
            {
                if (_basicData.IsXamarinForms)
                {
                    return;
                }
                await UIPlatform.ShowMessageAsync("Illegal Move");

                return;
            }
            if (_mainGame !.SaveRoot !.GameStatus == EnumClueStatusList.MoveSpaces && _gameContainer.CurrentCharacter !.PreviousRoom > 0)
            {
                if (_basicData.IsXamarinForms)
                {
                    return;
                }
                await UIPlatform.ShowMessageAsync("Sorry, since you rolled, you cannot go into a room");

                return;
            }
            if (_gameContainer.BasicData !.MultiPlayer)
            {
                await _gameContainer.Network !.SendAllAsync("room", room);
            }
            _gameContainer.SaveRoot.MovesLeft = 0;
            _gameBoard.MoveToRoom(room);
            _gameContainer.SaveRoot.GameStatus = EnumClueStatusList.MakePrediction; //hopefully this is it.
        }
 public async Task ShowInfoLastAsync()
 {
     if (_lastMovie == null)
     {
         throw new BasicBlankException("Cannot show last info because was nothing.  Rethink");
     }
     await UIPlatform.ShowMessageAsync($"The Last Movie You Need To Watch Was {_lastMovie.Title}");
 }
Esempio n. 29
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 public async Task ScoreDescriptionAsync()
 {
     if (ItemSelected == -1)
     {
         throw new BasicBlankException("Nothing Selected");
     }
     var text = GetDescriptionText();
     await UIPlatform.ShowMessageAsync(text);
 }
Esempio n. 30
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        public async Task GiveUpAsync()
        {
            await UIPlatform.ShowMessageAsync("Sorry you are giving up");

            await this.SendGameOverAsync(); //hopefully this works.

            //Aggregator.ShowSolution(); //does not care who responds to showing solution.
            //i propose a new view model for the solution part.
        }