public void Inizialize() { pauseMenu = StorageFacility.Instance.GetInterface(InterfaceObject.PauseMono).GetComponent <UIPauseMenu>(); settings = StorageFacility.Instance.GetStorageByType <MenuSettings>(); paused = false; pauseMenu.SetTimeButtonSprite(settings.ResumeButtonSprite); }
void Awake() { gameState = GameStates.Running; UIPause = GetComponent <UIPauseMenu> (); UIRunning = GetComponent <UIRunningMenu> (); UIGameOver = GetComponent <UIGameOverMenu> (); }
private void Awake() { if (Instance != null) { throw new UnityException("There's already an instance of " + this.GetType().Name); } Instance = this; m_infoText = GetComponentInChildren <PauseInformationPanelLabel>().GetComponent <TextMeshProUGUI>(); }
private void Awake() { if (current == null) { current = this; } else { Destroy(gameObject); } }
public void ShowPauseMenu() { SoundPlayer.main.PlaySound(GameSoundType.ShopOK); if (!PauseMenuCanBeOpened) { return; } canShowPopup = false; optionsButton.SetActive(false); Time.timeScale = 0f; PauseMenuCanBeOpened = false; upgradeUI.HideToggle(); fader.FadeIn(delegate { UIPauseMenu uiPauseMenu = Prefabs.Get <UIPauseMenu>(); uiPauseMenu.Init(popupContainer, this); uiPauseMenu.Show("Options", ""); currentPauseMenu = uiPauseMenu; }); }
void Start() { allowInput = true; allowShoot = true; allowDriving = true; allowAiming = true; allowSkillUsage = true; skillChanneling = false; skillAiming = false; kartController = GetComponent <KartController>(); kartShoot = GetComponent <KartShoot>(); kartGun = GetComponent <KartGun>(); kartCamera = GetComponent <KartCamera>(); pauseMenu = FindObjectOfType <UIPauseMenu>(); playerCamera = kartCamera.GetCamera(); }
public void HideFinished(UIPopup popup) { Destroy(popup.gameObject); if (currentPauseMenu != null) { Destroy(currentPauseMenu.gameObject); currentPauseMenu = null; } fader.FadeOut(delegate { if (afterFadeOut != null) { afterFadeOut.Invoke(); afterFadeOut = null; } upgradeUI.ShowToggle(); PauseMenuCanBeOpened = true; optionsButton.SetActive(true); canShowPopup = true; }); }
void Start() { MyInstance = this; guiTexture.pixelInset = Constants.offScreenRect; }
/// <summary> /// Unity Start hook. /// </summary> void Start() { pauseMenu = FindObjectOfType <UIPauseMenu> (); }
void Start() { allowInput = true; allowShoot = true; allowDriving = true; allowAiming = true; allowSkillUsage = true; skillChanneling = false; skillAiming = false; kartController = GetComponent<KartController>(); kartShoot = GetComponent<KartShoot>(); kartGun = GetComponent<KartGun>(); kartCamera = GetComponent<KartCamera>(); pauseMenu = FindObjectOfType<UIPauseMenu>(); playerCamera = kartCamera.GetCamera(); }
void Awake() { instance = this; thisObj = gameObject; transform.localPosition = Vector3.zero; sliderMusicVolume.value = AudioManager.GetMusicVolume() * 100; sliderSFXVolume.value = AudioManager.GetSFXVolume() * 100; }
private void Awake() { instance = this; }