Esempio n. 1
0
        private void ReloadMaterialList()
        {
            // Reset
            drawPanel.Clear();
            materialList          = new List <UIButton>();
            Main.selectedMaterial = 1;

            var addEvents = new UIButton(new UIText("Add event", Color.Black), 100, 50, Color.White);

            addEvents.X.Percent = 25;
            addEvents.Y.Pixels  = 150;
            addEvents.OnClick  += (evt, elm) =>
            {
                var trigger = new EventTrigger(0, new Rectangle(Point.Zero, new Point(100, 100)));
                Main.level.EventTriggers.Add(trigger);
            };
            drawPanel.Append(addEvents);

            var addEnemy = new UIButton(new UIText("Add enemy", Color.Black), 100, 50, Color.White);

            addEnemy.X.Percent = 75;
            addEnemy.Y.Pixels  = 150;
            addEnemy.OnClick  += (evt, elm) =>
            {
                var enemy = new Enemy(0, Vector2.Zero);
                Main.level.Enemies.Add(enemy);
            };
            drawPanel.Append(addEnemy);

            // Generate Material List
            int temp = 0;

            for (int i = 0; i < Main.textureMap.textures.Count; i++)
            {
                var btn = new UIButton(new UIText(i, Color.White), 150, 50, Color.DarkGray);
                temp         += 70;
                btn.X.Percent = 50;
                btn.Y.Pixels  = 150 + temp;
                btn.OnClick  += (evt, elm) =>
                {
                    if (elm is UIButton button && int.TryParse(button.Text.Text, out int result))
                    {
                        Main.selectedMaterial = result;
                    }