void DisablePowerMode()
 {
     powerMode = false;
     if (!playerControl.GetSpeedMode())
     {
         spriteRenderer.sprite = playerReg;
     }
     powerIndicator.deactivate();
 }
Esempio n. 2
0
 public void DisableSpeedMode()
 {
     speedMode = false;
     if (!playerHealthManager.GetPowerMode())
     {
         spriteRenderer.sprite = playerReg;
     }
     speedIndicator.deactivate();
     fireRate = fireRateDefault;
 }