void DisablePowerMode() { powerMode = false; if (!playerControl.GetSpeedMode()) { spriteRenderer.sprite = playerReg; } powerIndicator.deactivate(); }
public void DisableSpeedMode() { speedMode = false; if (!playerHealthManager.GetPowerMode()) { spriteRenderer.sprite = playerReg; } speedIndicator.deactivate(); fireRate = fireRateDefault; }