Esempio n. 1
0
        internal void UpdateNPCGrid()
        {
            if (!updateNeededNPC)
            {
                return;
            }
            updateNeededNPC = false;

            npcGrid.Clear();
            for (int i = 0; i < Main.npcTexture.Length; i++)             // TODO, right?
            {
                //if (Main.projName[i].ToLower().IndexOf(searchFilter.Text, StringComparison.OrdinalIgnoreCase) != -1)
                {
                    NPC npc = new NPC();
                    npc.SetDefaults(i);

                    var box = new UINPCSlot(npc);
                    box.OnClick += Box_OnClick;
                    npcGrid._items.Add(box);
                    npcGrid._innerList.Append(box);
                }
            }

            npcGrid.UpdateOrder();
            npcGrid._innerList.Recalculate();
        }
Esempio n. 2
0
 internal void SetNPC(UINPCSlot slot)
 {
     foreach (var npc in npcSlots)
     {
         npc.selected = false;
     }
     slot.selected = true;
 }
Esempio n. 3
0
        internal void Update()
        {
            if (NPCLoader.NPCCount - 1 != npcSlots.Count)
            {
                // should only happen once
                npcSlots.Clear();
                for (int type = 1; type < NPCLoader.NPCCount; type++)
                {
                    NPC npc = new NPC();
                    npc.SetDefaults(type);
                    var slot = new UINPCSlot(npc);
                    npcSlots.Add(slot);
                }
            }

            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            npcGrid.Clear();
            for (int type = 1; type < NPCLoader.NPCCount; type++)
            {
                var slot = npcSlots[type - 1];
                if (PassNPCFilters(slot))
                {
                    npcGrid._items.Add(slot);
                    npcGrid._innerList.Append(slot);
                }
            }
            npcGrid.UpdateOrder();
            npcGrid._innerList.Recalculate();

            lootGrid.Clear();
            if (queryLootNPC != null)
            {
                var drops = queryLootNPC.GetDrops();
                if (NewLootOnlyRadioButton.Selected && RecipeBrowserUI.instance.foundItems != null)
                {
                    drops.RemoveWhere(x => RecipeBrowserUI.instance.foundItems[x]);
                }
                foreach (var dropitem in drops)
                {
                    Item item = new Item();
                    item.SetDefaults(dropitem, false);
                    var slot = new UIBestiaryItemSlot(item);
                    lootGrid._items.Add(slot);
                    lootGrid._innerList.Append(slot);
                }
            }
            lootGrid.UpdateOrder();
            lootGrid._innerList.Recalculate();
        }
        private void UpdateGrid()
        {
            if (Recipe.numRecipes != recipeSlots.Count)
            {
                recipeSlots.Clear();
                for (int i = 0; i < Recipe.numRecipes; i++)
                {
                    recipeSlots.Add(new UIRecipeSlot(i));
                }

                tileChooserGrid.Clear();
                var tileUsageCounts = new Dictionary <int, int>();
                int currentCount;
                for (int i = 0; i < Recipe.numRecipes; i++)
                {
                    for (int j = 0; j < 15; j++)
                    {
                        if (Main.recipe[i].requiredTile[j] == -1)
                        {
                            break;
                        }
                        tileUsageCounts.TryGetValue(Main.recipe[i].requiredTile[j], out currentCount);
                        tileUsageCounts[Main.recipe[i].requiredTile[j]] = currentCount + 1;
                    }
                }
                // sort
                var sorted = tileUsageCounts.OrderBy(kvp => kvp.Value);
                foreach (var tileUsage in sorted)
                {
                    var tileSlot = new UITileSlot(tileUsage.Key, tileUsage.Value);
                    tileChooserGrid.Add(tileSlot);
                    tileSlots.Add(tileSlot);
                }
                craftingTiles = tileUsageCounts.Select(x => x.Key).ToList();

                RecipeBrowserUI.instance.UpdateFavoritedPanel();
            }

            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            List <int> groups = new List <int>();

            if (queryItem.item.stack > 0)
            {
                int type = queryItem.item.type;

                foreach (var group in RecipeGroup.recipeGroups)
                {
                    if (group.Value.ValidItems.Contains(type))
                    {
                        groups.Add(group.Key);
                    }
                }
            }

            lootSourceGrid.Clear();
            if (queryLootItem != null)
            {
                //var jsonitem = new JSONItem(queryLootItem.modItem?.mod.Name ?? "Terraria", Lang.GetItemNameValue(queryLootItem.type), queryLootItem.modItem != null ? 0 : queryLootItem.type);
                var jsonitem = new JSONItem(queryLootItem.modItem?.mod.Name ?? "Terraria",
                                            queryLootItem.modItem?.Name ?? Lang.GetItemNameValue(queryLootItem.type),
                                            queryLootItem.modItem != null ? 0 : queryLootItem.type);
                List <JSONNPC> npcsthatdropme;
                if (LootCache.instance.lootInfos.TryGetValue(jsonitem, out npcsthatdropme))
                {
                    foreach (var dropper in npcsthatdropme)
                    {
                        int id = dropper.GetID();
                        if (id == 0)
                        {
                            continue;
                        }

                        /*int id = dropper.id;
                         * if (id == 0)
                         * {
                         *      //it's a
                         *      Mod m = ModLoader.GetMod(dropper.mod);
                         *      if (m == null) continue;
                         *      id = m.NPCType(dropper.name);
                         * }*/
                        NPC npc = new NPC();
                        npc.SetDefaults(id);
                        var slot = new UINPCSlot(npc);
                        //lootSourceGrid.Add(slot);
                        lootSourceGrid._items.Add(slot);
                        lootSourceGrid._innerList.Append(slot);
                    }
                }
            }
            lootSourceGrid.UpdateOrder();
            lootSourceGrid._innerList.Recalculate();

            recipeGrid.Clear();
            for (int i = 0; i < Recipe.numRecipes; i++)
            {
                if (PassRecipeFilters(Main.recipe[i], groups))
                // all the filters
                //if (Main.projName[i].ToLower().IndexOf(searchFilter.Text, StringComparison.OrdinalIgnoreCase) != -1)
                {
                    var box = recipeSlots[i];
                    //
                    if (newestItem > 0)
                    {
                        Recipe recipe = Main.recipe[i];
                        box.recentlyDiscovered = false;
                        if (recipe.requiredItem.Any(x => x.type == newestItem))
                        {
                            box.recentlyDiscovered = true;
                        }
                    }

                    recipeGrid._items.Add(box);
                    recipeGrid._innerList.Append(box);
                }
            }

            recipeGrid.UpdateOrder();
            recipeGrid._innerList.Recalculate();
        }
Esempio n. 5
0
        private bool PassNPCFilters(UINPCSlot slot)
        {
            if (EncounteredRadioButton.Selected)
            {
                int bannerID = Item.NPCtoBanner(slot.npc.BannerID());
                if (bannerID > 0)
                {
                    if (NPC.killCount[bannerID] <= 0)
                    {
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }

            if (HasLootRadioButton.Selected)
            {
                // Slow, AnyDrops or Cache results.
                if (slot.GetDrops().Count == 0)
                {
                    return(false);
                }
            }

            if (NewLootOnlyRadioButton.Selected)
            {
                // Item Checklist integration
                if (RecipeBrowserUI.instance.foundItems != null)
                {
                    bool hasNewItem = false;
                    var  drops      = slot.GetDrops();
                    foreach (var item in drops)
                    {
                        if (!RecipeBrowserUI.instance.foundItems[item])
                        {
                            hasNewItem = true;
                            break;
                        }
                    }
                    if (!hasNewItem)
                    {
                        return(false);
                    }
                }
                else
                {
                    Main.NewText("How is this happening?");
                }
            }

            if (RecipeBrowserUI.modIndex != 0)
            {
                if (slot.npc.modNPC == null)
                {
                    return(false);
                }
                if (slot.npc.modNPC.mod.Name != RecipeBrowserUI.instance.mods[RecipeBrowserUI.modIndex])
                {
                    return(false);
                }
            }

            if (!queryItem.item.IsAir)
            {
                if (!slot.GetDrops().Contains(queryItem.item.type))
                {
                    return(false);
                }
            }

            if (Lang.GetNPCNameValue(slot.npcType).IndexOf(npcNameFilter.currentString, StringComparison.OrdinalIgnoreCase) == -1)
            {
                return(false);
            }

            return(true);
        }
        private void UpdateGrid()
        {
            if (Recipe.numRecipes != recipeSlots.Count)
            {
                recipeSlots.Clear();
                for (int i = 0; i < Recipe.numRecipes; i++)
                {
                    recipeSlots.Add(new UIRecipeSlot(i));
                }
            }

            if (!updateNeeded)
            {
                return;
            }
            updateNeeded = false;

            List <int> groups = new List <int>();

            if (queryItem.item.stack > 0 && !TileLookupRadioButton.Selected)
            {
                int type = queryItem.item.type;

                foreach (var group in RecipeGroup.recipeGroups)
                {
                    if (group.Value.ValidItems.Contains(type))
                    {
                        groups.Add(group.Key);
                    }
                }
            }

            lootSourceGrid.Clear();
            if (queryLootItem != null)
            {
                //var jsonitem = new JSONItem(queryLootItem.modItem?.mod.Name ?? "Terraria", Lang.GetItemNameValue(queryLootItem.type), queryLootItem.modItem != null ? 0 : queryLootItem.type);
                var            jsonitem = new JSONItem(queryLootItem.modItem?.mod.Name ?? "Terraria", queryLootItem.modItem?.Name ?? Lang.GetItemNameValue(queryLootItem.type), queryLootItem.modItem != null ? 0 : queryLootItem.type);
                List <JSONNPC> npcsthatdropme;
                if (LootCache.instance.lootInfos.TryGetValue(jsonitem, out npcsthatdropme))
                {
                    foreach (var dropper in npcsthatdropme)
                    {
                        int id = dropper.GetID();
                        if (id == 0)
                        {
                            continue;
                        }

                        /*int id = dropper.id;
                         * if (id == 0)
                         * {
                         *      //it's a
                         *      Mod m = ModLoader.GetMod(dropper.mod);
                         *      if (m == null) continue;
                         *      id = m.NPCType(dropper.name);
                         * }*/
                        NPC npc = new NPC();
                        npc.SetDefaults(id);
                        var slot = new UINPCSlot(npc);
                        //lootSourceGrid.Add(slot);
                        lootSourceGrid._items.Add(slot);
                        lootSourceGrid._innerList.Append(slot);
                    }
                }
            }
            lootSourceGrid.UpdateOrder();
            lootSourceGrid._innerList.Recalculate();

            recipeGrid.Clear();
            for (int i = 0; i < Recipe.numRecipes; i++)
            {
                if (PassRecipeFilters(Main.recipe[i], groups))
                // all the filters
                //if (Main.projName[i].ToLower().IndexOf(searchFilter.Text, StringComparison.OrdinalIgnoreCase) != -1)
                {
                    var box = recipeSlots[i];
                    //
                    if (newestItem > 0)
                    {
                        Recipe recipe = Main.recipe[i];
                        box.recentlyDiscovered = false;
                        if (recipe.requiredItem.Any(x => x.type == newestItem))
                        {
                            box.recentlyDiscovered = true;
                        }
                    }

                    recipeGrid._items.Add(box);
                    recipeGrid._innerList.Append(box);
                }
            }

            recipeGrid.UpdateOrder();
            recipeGrid._innerList.Recalculate();
        }