private void DoMouseDown(UIElement element, Vector2 mousePosition, UIMouseButton button) { if (button == UIMouseButton.Left) { buttonDown = true; } }
private KeyCode ButtonToKeycode(UIMouseButton button) { if (button == UIMouseButton.Left) { return(KeyCode.Mouse0); } if (button == UIMouseButton.Right) { return(KeyCode.Mouse1); } if (button == UIMouseButton.Middle) { return(KeyCode.Mouse2); } if (button == UIMouseButton.Special0) { return(KeyCode.Mouse3); } if (button == UIMouseButton.Special1) { return(KeyCode.Mouse4); } if (button == UIMouseButton.Special2) { return(KeyCode.Mouse5); } if (button == UIMouseButton.Special3) { return(KeyCode.Mouse6); } return(KeyCode.None); }
/// <summary> /// Override this function to implement behavior to respond to mouse and touch clicks at a specific location /// </summary> /// <param name="position"></param> /// <param name="player"></param> /// <param name="button"></param> public virtual void ClickAt(Vector2 position, UIMouseButton button) { if (CanUse(0) && OnClick != null) { OnClick(this, position, button); } }
private void OnHooked(MySensitiveObject sender, UIMouseButton btn, RCIntVector hookPos) { if (btn == UIMouseButton.Left) { this.hookPosition = hookPos; } }
static void Postfix( ref UIDragDropState ___m_DragState, ref UIComponent ___m_ActiveComponent, UIMouseButton ___m_ButtonsUp, object ___m_DragData) { try { if (!___m_ActiveComponent) // if during draggin, component dies. { ___m_DragState = UIDragDropState.None; ___m_ActiveComponent = null; } if (___m_DragState == UIDragDropState.Dragging && ___m_ButtonsUp.IsFlagSet(UIMouseButton.Right)) { var p = cUIDragEventParameter.Invoke(new[] { ___m_ActiveComponent, UIDragDropState.Cancelled, ___m_DragData, (Vector2)Input.mousePosition }); GetMethod(typeof(UIComponent), "OnDragEnd") .Invoke(___m_ActiveComponent, new object[] { p }); ___m_DragState = UIDragDropState.None; ___m_ActiveComponent = null; } } catch (Exception ex) { Log.Exception(ex); } }
public override void OnMouseDown(UIMouseButton b) { lx = VInput.MX; ly = VInput.MY; State = ButState.Press; UISys.Skin().ClickSound(); }
private static string TranslationForMouseButton(UIMouseButton button) { switch (button) { case UIMouseButton.Left: return(Translation.Options.Get("Shortcut:Click")); case UIMouseButton.Right: return(Translation.Options.Get("Shortcut:RightClick")); case UIMouseButton.Middle: return(Translation.Options.Get("Shortcut:MiddleClick")); case UIMouseButton.Special0: return("Special0"); case UIMouseButton.Special1: return("Special1"); case UIMouseButton.Special2: return("Special2"); case UIMouseButton.Special3: return("Special3"); default: throw new ArgumentOutOfRangeException( paramName: nameof(button), actualValue: button, message: "Not supported click type for localization"); } }
private KeyCode ButtonToKeycode(UIMouseButton button) { switch (button) { case UIMouseButton.Left: return(KeyCode.Mouse0); case UIMouseButton.Right: return(KeyCode.Mouse1); case UIMouseButton.Middle: return(KeyCode.Mouse2); case UIMouseButton.Special0: return(KeyCode.Mouse3); case UIMouseButton.Special1: return(KeyCode.Mouse4); case UIMouseButton.Special2: return(KeyCode.Mouse5); case UIMouseButton.Special3: return(KeyCode.Mouse6); default: return(KeyCode.None); } }
public override void ClickAt(Vector2 position, UIMouseButton button) { if (hoveringLink >= 0 && OnLinkClicked != null) { OnLinkClicked(this, text[hoveringLink].Reference); } }
public override void OnMouseDown(UIMouseButton b) { DraggedX = 0; DraggedY = 0; dragging = true; lx = VInput.MX; ly = VInput.MY; }
private bool IsUnbindableMouseButton(UIMouseButton code) { if (code != UIMouseButton.Left) { return(code == UIMouseButton.Right); } return(true); }
public override void OnMouseUp(UIMouseButton b) { if (Click != null) { Click(); } State = ButState.Norm; Event(new UIEvent(this, EventType.Click)); lx = 0; ly = 0; }
public HardcodedMouseShortcut(UIMouseButton button, bool shift, bool ctrl, bool alt, string localizedText) { button_ = button; shift_ = shift; ctrl_ = ctrl; alt_ = alt; localizedText_ = localizedText; }
public override void OnMouseDown(UIMouseButton b) { DraggedX = 0; DraggedY = 0; dragging = true; lx = VInput.MX; ly = VInput.MY; if (DragEv != null) { Console.WriteLine("Yep"); } }
private KeyCode ButtonToKeycode(UIMouseButton button) { return(button switch { UIMouseButton.Left => KeyCode.Mouse0, UIMouseButton.Right => KeyCode.Mouse1, UIMouseButton.Middle => KeyCode.Mouse2, UIMouseButton.Special0 => KeyCode.Mouse3, UIMouseButton.Special1 => KeyCode.Mouse4, UIMouseButton.Special2 => KeyCode.Mouse5, UIMouseButton.Special3 => KeyCode.Mouse6, _ => KeyCode.None, });
public override void ClickAt(Vector2 position, UIMouseButton button) { base.ClickAt(position, button); /*float rel = 0; * if (sliderOrientation == SliderOrientation.Horizontal) * { * rel = (position.X / (rect.HalfSize.X - HandleWidth * 0.5f)) * 0.5f + 0.5f; * } * else * { * rel = (position.Y / (rect.HalfSize.Y - HandleHeight * 0.5f)) * -0.5f + 0.5f; * } * rel = MathHelper.Clamp(rel, 0, 1); * SetValue(minValue + (maxValue - minValue) * rel);*/ }
private void DoMouseMove(UIElement element, Vector2 mousePosition, UIMouseButton button) { if (buttonDown) { Vector2 position = mousePosition - this.Position; float rel = 0; if (sliderOrientation == SliderOrientation.Horizontal) { rel = (position.X / (rect.HalfSize.X - HandleWidth * 0.5f)) * 0.5f + 0.5f; } else { rel = (position.Y / (rect.HalfSize.Y - HandleHeight * 0.5f)) * -0.5f + 0.5f; } rel = MathHelper.Clamp(rel, 0, 1); SetValue(minValue + (maxValue - minValue) * rel); } }
private void DoMouseMove(UIElement element, Vector2 mousePosition, UIMouseButton button) { this.hoveringLink = -1; mousePosition -= this.Position; mousePosition += (this.Shape as OABB).HalfSize; mousePosition /= relativeSize; Trace.WriteLine("mp " + mousePosition); for (int i = 0; i < text.Count; i++) { if (text[i].Reference.Length > 0 && mousePosition.X > text[i].Position.X && mousePosition.X <text[i].Position.X + text[i].Size.X && mousePosition.Y> text[i].Position.Y && mousePosition.Y < text[i].Position.Y + text[i].Size.Y) { this.hoveringLink = i; return; } } }
public override void OnMouseDown(UIMouseButton b) { if (subp != null) { if (subp.WidOpen == true) { subp.WidOpen = false; } else { subp.WidOpen = true; } } else { if (Action != null) { Action(); } } }
/// <summary> /// Called by UIMouseManager. /// </summary> public void OnButtonDown(RCIntVector absPosition, UIMouseButton whichButton) { bool raiseDoubleClickEvt = false; if (this.activatorButton == UIMouseButton.Undefined) { this.activatorButton = whichButton; this.activeOver = true; if (this.doubleClickButton == UIMouseButton.Undefined) { /// Start double-click timer. this.doubleClickButton = whichButton; this.doubleClickStartPos = absPosition; this.doubleClickTimer = 0; UIRoot.Instance.GraphicsPlatform.RenderLoop.FrameUpdate += this.OnFrameUpdate; } else if (this.doubleClickButton == whichButton && this.doubleClickStartPos == absPosition) { /// Double-click happened. raiseDoubleClickEvt = true; this.StopDoubleClickTimer(); } } if (this.ButtonDown != null) { UIMouseEventArgs evtArgs = new UIMouseEventArgs(this.targetObject.TransformAbsToLocal(absPosition), whichButton); this.ButtonDown(this.targetObject, evtArgs); } if (raiseDoubleClickEvt && this.DoubleClick != null) { UIMouseEventArgs evtArgs = new UIMouseEventArgs(this.targetObject.TransformAbsToLocal(absPosition), whichButton); this.DoubleClick(this.targetObject, evtArgs); } }
/// <summary> /// Called by UIMouseManager. /// </summary> public void OnButtonUp(RCIntVector absPosition, UIMouseButton whichButton) { bool wasActiveOver = this.activeOver; if (this.activatorButton == whichButton) { this.activatorButton = UIMouseButton.Undefined; this.activeOver = false; } if (this.ButtonUp != null) { UIMouseEventArgs evtArgs = new UIMouseEventArgs(this.targetObject.TransformAbsToLocal(absPosition), whichButton); this.ButtonUp(this.targetObject, evtArgs); } if (this.Click != null && wasActiveOver) { UIMouseEventArgs evtArgs = new UIMouseEventArgs(this.targetObject.TransformAbsToLocal(absPosition), whichButton); this.Click(this.targetObject, evtArgs); } }
public override void ClickAt(Vector2 position, UIMouseButton button) { if (hovering != null) { hovering.ClickAt(position, button); } else { switch (ElementOrientation) { case UIElementOrientation.LeftRight: if (position.X < 0) { Previous(); } else { Next(); } break; case UIElementOrientation.TopDown: if (position.Y < 0) { Previous(); } else { Next(); } break; } } base.ClickAt(position, button); }
public virtual void OnMouseUp(UIMouseButton b) { }
private bool IsUnbindableMouseButton(UIMouseButton code) { return(code == UIMouseButton.Left || code == UIMouseButton.Right); }
private bool IsUnbindableMouseButton(UIMouseButton code) => code == UIMouseButton.Left || code == UIMouseButton.Right;
private KeyCode ButtonToKeycode(UIMouseButton button) => button switch {
public static bool IsUnbindableMouseButton(UIMouseButton code) { return(code == UIMouseButton.Left || code == UIMouseButton.Right); }
private void DoMouseOut(UIElement element, Vector2 mousePosition, UIMouseButton button) { this.hoveringLink = -1; }
public override void OnMouseUp(UIMouseButton b) { dragging = false; }
public virtual void OnMouseDown(UIMouseButton b) { }