Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        btn = target as UIButton;
        int controlID = EditorGUILayout.IntField("ControlID", btn.controlID);

        if (btn.controlID != controlID)
        {
            btn.controlID = controlID;
        }

        int clickInterval = EditorGUILayout.IntField("ClickInterval", btn.clickInterval);

        if (btn.clickInterval != clickInterval)
        {
            btn.clickInterval = clickInterval;
        }

        int audioID = EditorGUILayout.IntField("AudioID", btn.audioID);

        if (audioID != btn.audioID)
        {
            btn.audioID = audioID;
        }

        UIMod uis = EditorGUILayout.ObjectField("UIMod", btn.uiMod, typeof(UIMod), true) as UIMod;

        if (btn.uiMod != uis)
        {
            btn.uiMod = uis;
        }
        base.OnInspectorGUI();
    }
Esempio n. 2
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    public override void OnInspectorGUI()
    {
        base.DrawDefaultInspector();
        uimod = target as UIMod;
        if (GUILayout.Button("自动输出Lua变量"))
        {
            string str = string.Empty;
            str = "--------------------------------------------------------------\n";
            foreach (GameObject obj in uimod.relatedGameObject)
            {
                string localstr = string.Empty;
                localstr = string.Format("local m_ui{0} = nil; --{1}\n", obj.name, obj.GetType());
                str     += localstr;
            }
            Debug.LogError(str);

            int index = 0;
            str = string.Empty;
            foreach (GameObject obj in uimod.relatedGameObject)
            {
                string localstr = string.Empty;
                localstr = string.Format("m_ui{0} = objs[{1}];\n", obj.name, index);
                str     += localstr;
                index   += 1;
            }
            Debug.LogError(str);
        }
    }
Esempio n. 3
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    static int GetTexture(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UIMod  obj            = (UIMod)ToLua.CheckObject <UIMod>(L, 1);
                string arg0           = ToLua.CheckString(L, 2);
                UnityEngine.Texture o = obj.GetTexture(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UIMod  obj            = (UIMod)ToLua.CheckObject <UIMod>(L, 1);
                string arg0           = ToLua.CheckString(L, 2);
                bool   arg1           = LuaDLL.luaL_checkboolean(L, 3);
                UnityEngine.Texture o = obj.GetTexture(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UIMod.GetTexture"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 4
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    protected override void Awake()
    {
        base.Awake();

        //设置材质球
        string uiResMoudle = "";
        UIMod  uiSystem    = GetComponentInParent <UIMod>();

        if (uiSystem)
        {
            uiResMoudle = uiSystem.resUtility.moduleName;
        }
#if UNITY_EDITOR
        if (Application.isPlaying)
        {
            base.graphic.material = ResMgr.Inst.LoadAsset <Material>("UI_OutlineEx", 3, uiResMoudle);
        }
        else
        {
            base.graphic.material = new Material(Shader.Find("UI/OutlineEx"));
        }
#else
        base.graphic.material = ResMgr.Inst.LoadAsset <Material>("UI_OutlineEx", 3, uiResMoudle);
#endif
    }
Esempio n. 5
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 void Start()
 {
     // 挂载uiMod
     if (uiMod == null)
     {
         uiMod = gameObject.GetComponentInParent <UIMod>();
     }
 }
Esempio n. 6
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 protected override void Start()
 {
     base.Start();
     if (uiMod == null)
     {
         uiMod = gameObject.GetComponentInParent <UIMod>();
     }
 }
Esempio n. 7
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 // Use this for initialization
 void Start()
 {
     // 挂载uiMod
     if (uiMod == null)
     {
         uiMod = gameObject.GetComponentInParent <UIMod>();
     }
     rectTransform = transform as RectTransform;
     canvas        = GameObject.Find("UIRoot").GetComponent <Canvas>();
 }
Esempio n. 8
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    protected override void Start()
    {
        base.Start();
#if UNITY_EDITOR
        // 挂载uiMod
        if (uiMod == null)
        {
            uiMod = gameObject.GetComponentInParent <UIMod>();
        }
#endif
    }
Esempio n. 9
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    private GameObject NewObjectInstance()
    {
        GameObject obj   = GameObject.Instantiate(poolObjectPrefab) as GameObject;
        UIMod      uimod = obj.transform.GetComponent <UIMod> ();

        if (uimod != null)
        {
            uimod.id = autoNumber++;
        }
        return(obj);
    }
Esempio n. 10
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    // Use this for initialization
    protected override void  Start()
    {
        base.Start();

        // 挂载uiMod
        if (uiMod == null)
        {
            uiMod = gameObject.GetComponentInParent <UIMod>();
        }

        this.onValueChanged.AddListener(ValueChanged);
    }
    protected override void Start()
    {
        if (playOnEable)
        {
            InvokeRepeating("CountDown", 0, Interval);
        }

        // 挂载uiMod
        if (uiMod == null)
        {
            uiMod = gameObject.GetComponentInParent <UIMod>();
        }
    }
Esempio n. 12
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 // Use this for initialization
 protected override void Start()
 {
     // 挂载uiMod
     if (uiMod == null)
     {
         uiMod = gameObject.GetComponentInParent <UIMod>();
         if (uiMod == null)
         {
             Debug.LogError("Can't Find UIMod:" + gameObject.name);
             Destroy(gameObject);
             return;
         }
     }
 }
Esempio n. 13
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 static int Close(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UIMod obj = (UIMod)ToLua.CheckObject <UIMod>(L, 1);
         obj.Close();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 14
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    protected override void Start()
    {
        base.Start();
#if UNITY_EDITOR
        // 挂载uiMod
        if (uiMod == null)
        {
            uiMod = gameObject.GetComponentInParent <UIMod>();
        }
#endif

        _contentLayout = content.GetComponent <LayoutGroup>();

        InitLayoutData();
    }
Esempio n. 15
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 static int PushEvent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UIMod  obj  = (UIMod)ToLua.CheckObject(L, 1, typeof(UIMod));
         object arg0 = ToLua.ToVarObject(L, 2);
         obj.PushEvent(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 16
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    protected override void Start()
    {
        base.Start();
#if UNITY_EDITOR
        // 挂载uiMod
        if (uiMod == null)
        {
            uiMod = gameObject.GetComponentInParent <UIMod>();
        }
#endif

        if (enableValueChangeEvent)
        {
            onValueChanged.AddListener(OnValueChange);
        }
    }
Esempio n. 17
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    public override void OnInspectorGUI()
    {
        UITextTimeCountup txt = target as UITextTimeCountup;
        int controlID         = EditorGUILayout.IntField("ControlID", txt.controlID);

        if (txt.controlID != controlID)
        {
            txt.controlID = controlID;
        }
        UIMod uis = EditorGUILayout.ObjectField("UIMod", txt.uiMod, typeof(UIMod), true) as UIMod;

        if (txt.uiMod != uis)
        {
            txt.uiMod = uis;
        }
        base.OnInspectorGUI();
    }
Esempio n. 18
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    static int get_id(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIMod obj = (UIMod)o;
            int   ret = obj.id;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index id on a nil value" : e.Message));
        }
    }
Esempio n. 19
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    public override void OnInspectorGUI()
    {
        slider = target as UISlider;
        int controlID = EditorGUILayout.IntField("ControlID", slider.controlID);

        if (slider.controlID != controlID)
        {
            slider.controlID = controlID;
        }
        UIMod uis = EditorGUILayout.ObjectField("UIMod", slider.uiMod, typeof(UIMod), true) as UIMod;

        if (slider.uiMod != uis)
        {
            slider.uiMod = uis;
        }
        base.OnInspectorGUI();
    }
Esempio n. 20
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    static int get_uiMod(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UITween obj = (UITween)o;
            UIMod   ret = obj.uiMod;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index uiMod on a nil value" : e.Message));
        }
    }
Esempio n. 21
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    static int set_uiMod(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UITween obj  = (UITween)o;
            UIMod   arg0 = (UIMod)ToLua.CheckUnityObject(L, 2, typeof(UIMod));
            obj.uiMod = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index uiMod on a nil value" : e.Message));
        }
    }
Esempio n. 22
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    static int get_uiName(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIMod  obj = (UIMod)o;
            string ret = obj.uiName;
            LuaDLL.lua_pushstring(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index uiName on a nil value" : e.Message));
        }
    }
Esempio n. 23
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    static int set_enableUpdate(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIMod obj  = (UIMod)o;
            bool  arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.enableUpdate = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enableUpdate on a nil value" : e.Message));
        }
    }
Esempio n. 24
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    static int set_relatedGameObject(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIMod obj = (UIMod)o;
            UnityEngine.GameObject[] arg0 = ToLua.CheckObjectArray <UnityEngine.GameObject>(L, 2);
            obj.relatedGameObject = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relatedGameObject on a nil value" : e.Message));
        }
    }
Esempio n. 25
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    static int set_uiName(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIMod  obj  = (UIMod)o;
            string arg0 = ToLua.CheckString(L, 2);
            obj.uiName = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index uiName on a nil value" : e.Message));
        }
    }
Esempio n. 26
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    static int get_uiMod(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIInputField obj = (UIInputField)o;
            UIMod        ret = obj.uiMod;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index uiMod on a nil value"));
        }
    }
Esempio n. 27
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    static int set_uiMod(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIInputField obj  = (UIInputField)o;
            UIMod        arg0 = (UIMod)ToLua.CheckObject <UIMod>(L, 2);
            obj.uiMod = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index uiMod on a nil value"));
        }
    }
Esempio n. 28
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    static int get_enableUpdate(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIMod obj = (UIMod)o;
            bool  ret = obj.enableUpdate;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index enableUpdate on a nil value" : e.Message));
        }
    }
Esempio n. 29
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    protected override void Start()
    {
        base.Start();
        if (scrollRect != null)
        {
            OnScrollRectValueChange(scrollRect.normalizedPosition);
        }


#if UNITY_EDITOR
        // 挂载uiMod
        if (uiMod == null)
        {
            uiMod = gameObject.GetComponentInParent <UIMod>();
        }
#endif
    }
Esempio n. 30
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    static int get_relatedGameObject(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UIMod obj = (UIMod)o;
            UnityEngine.GameObject[] ret = obj.relatedGameObject;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index relatedGameObject on a nil value" : e.Message));
        }
    }