private Message AddMessage(Message message) { if (ActiveMessages.Count(x => x.Type == message.Type) >= 3) { HIT.HITVM.Get().PlaySoundEvent("ui_call_q_full"); return(null); } var existing = (message.Type == MessageType.ReadLetter)?GetLetterByID(message.LetterID):GetMessageByUser(message.Type, message.User.Type, message.User.Id); if (existing != null) { return(existing); } var window = new UIMessageWindow(); ControllerUtils.BindController <MessagingWindowController>(window).Init(message, this); Game.AddWindow(window); MessageWindows.Add(message, window); ActiveMessages.Add(message); Tray.SetItems(ActiveMessages); UpdateTray(); return(message); }
private Message AddMessage(Message message) { if (ActiveMessages.Count >= 3) { //TODO: Play a sound return(null); } var existing = GetMessageByUser(message.User.Type, message.User.Id); if (existing != null) { return(existing); } var window = new UIMessageWindow(); window.BindController <MessagingWindowController>().Init(message, this); Game.AddWindow(window); MessageWindows.Add(message, window); ActiveMessages.Add(message); Tray.SetItems(ActiveMessages); UpdateTray(); return(message); }