public void Refresh() { addonDataProvider.Update(); Sequence++; if (GlobalTime.Updated(squareReader) && (GlobalTime.Value <= 3 || !Initialized)) { Reset(); } PlayerReader.Updated(); UIMapId.Update(squareReader); }
public void Reset() { Initialized = false; PlayerReader.Reset(); UIMapId.Reset(); ActionBarCostReader.Reset(); SpellBookReader.Reset(); TalentReader.Reset(); CreatureHistory.Reset(); Initialized = true; }