public void CalculateScoreEnemy_01(int EnemyPointValue) { score += EnemyPointValue; _uiManager.UpdateScore(score); Debug.Log("<color=yellow>AN ENEMY HAS BEEN KILLED</color>"); Debug.Log("<color=yellow>Score :" + score + "</color>"); }
public void AddScore(int points) { _score += points; _uiManager.UpdateScore(_score); }