private void Start() { _currentState = UIManagerState.Available; _inventoryView.gameObject.SetActive(false); _dialogueView.gameObject.SetActive(false); _statsView.gameObject.SetActive(true); }
public void ChangeState(UIManagerState newState) { if (state != newState) { state = newState; UpdateState(); } }
public void SetState(UIManagerState state) { _currentState = state; }