Esempio n. 1
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 public void ResetAll()
 {
     levelCount = 0;
     time       = 0;
     score      = 0;
     Reset(this);
     PlayerController.Get().ResetAll();
     PlayerController.Get().transform.gameObject.SetActive(false);
     UIManagerGame.Get().transform.gameObject.SetActive(false);
     CameraController.Get().ResetPos();
 }
Esempio n. 2
0
 public void ActivateLevelPrefabs()
 {
     PlayerController.Get().transform.gameObject.SetActive(true);
     UIManagerGame.Get().transform.gameObject.SetActive(true);
     CameraController.Get().ResetPos();
 }
Esempio n. 3
0
 public void DisableLevelPrefabs()
 {
     PlayerController.Get().transform.gameObject.SetActive(false);
     UIManagerGame.Get().transform.gameObject.SetActive(false);
 }