Esempio n. 1
0
    protected void AdaptationUI(RectTransform rect, EUICanvas eEUICanvas)
    {
        if (rect != null)
        {
            rect.anchorMin            = new Vector2(0, 0);
            rect.anchorMax            = new Vector2(1f, 1f);
            rect.transform.localScale = Vector3.one;
            UIManagerCanvas canvas = GetCanvas(eEUICanvas);
            //真实宽度
            float RealScreenScale = Screen.width / (float)Screen.height;
            float ReadWidth       = canvas.canvasScaler.referenceResolution.y * RealScreenScale;

            //实际宽度
            float width   = canvas.canvasScaler.referenceResolution.y * m_ScreenScale;
            float height  = canvas.canvasScaler.referenceResolution.y;
            float offsetX = 0;
            if (width > ReadWidth)
            {
                width = ReadWidth;
            }
            else
            {
                offsetX = (ReadWidth - width) * 0.5f;
            }
            rect.offsetMax = new Vector2(-offsetX, 0);
            rect.offsetMin = new Vector2(offsetX, 0);
            //rect.sizeDelta = new Vector2(width, 0);
        }
    }
Esempio n. 2
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    public void SetCanvas(UIBase ui, EUICanvas eType, bool isAutoReset = true)
    {
        UIManagerCanvas canvas = null;

        if (m_canvasDic.TryGetValue(eType, out canvas))
        {
            canvas.SetUI(ui.transform, isAutoReset);
        }
    }
Esempio n. 3
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    public Vector3 ScreenToWorldPoint(EUICanvas eCanvas, Vector3 vec)
    {
        UIManagerCanvas canvas = null;

        if (m_canvasDic.TryGetValue(eCanvas, out canvas))
        {
            return(canvas.ScreenToWorldPoint(vec));
        }
        return(vec);
    }
Esempio n. 4
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    public Vector3 WorldToScreenPoint(int index, Vector3 vec)
    {
        EUICanvas       eCanvas = (EUICanvas)index;
        UIManagerCanvas canvas  = null;

        if (m_canvasDic.TryGetValue(eCanvas, out canvas))
        {
            return(canvas.WorldToScreenPoint(vec));
        }
        return(vec);
    }
Esempio n. 5
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 protected void SetCanvas(GameObject canvaspre, EUICanvas eCanvas)
 {
     if (!m_canvasDic.ContainsKey(eCanvas))
     {
         GameObject go = GameObject.Instantiate(canvaspre);
         go.name = eCanvas.ToString();
         go.transform.SetParent(tranform);
         ResetNode(go.transform);
         UIManagerCanvas data = new UIManagerCanvas();
         data.Initalize(go, eCanvas);
         data.SetParent(tranform);
         m_canvasDic[eCanvas] = data;
     }
 }
Esempio n. 6
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    protected void RegisterUI(UIBase uiBase, EUICanvas eType, bool isAutoReset)
    {
        UIManagerCanvas canvas = null;

        if (m_canvasDic.TryGetValue(eType, out canvas))
        {
            canvas.SetUI(uiBase.transform, isAutoReset);
            if (uiBase != null)
            {
                if (uiBase.useBack)
                {
                    uiBase.SetOverrideSorting(true);
                }
                uiBase.order = canvas.canvas.sortingOrder;
                uiBase.gameObject.SetActive(false);
            }
        }
    }