Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        ui = new UIMakerScript();

        control = GameObject.Find("Control Object").GetComponent <ControlStart>();

        dateTime = new GameObject("Date Label");

        SetupBackgorund();

        MakeGameNumber();

        MakeScoreText();

        MakeMissText();

        MakeDateTime();

        buttons.Add(MakePlayButton());

        buttons.Add(MakeToggleButton());

        buttons.Add(MakeShuffleButton());

        buttons.Add(MakebackButton());
    }
Esempio n. 2
0
    /**********************************************************
     * 	NAME: 			GameOverSceen
     *  DESCRIPTION:	Creates a UI interface to tell the
     * 					player that he won or lost and asked
     * 					them if they want to play again.
     *
     * ********************************************************/
    private void GameOverScreen(string message)
    {
        UIMakerScript menuMaker = new UIMakerScript ();

        GameObject canvas = menuMaker.CreateCanvas(this.transform);

        menuMaker.CreateEventSystem(canvas.transform);

        GameObject panel = menuMaker.CreatePanel(canvas.transform);

        menuMaker.CreateText(panel.transform, new Vector2(-20, 50), new Vector2(160, 50), "headerText",message, 14);

        menuMaker.CreateButton(panel.transform, new Vector2(0, -30), new Vector2(75, 25), "ExitButton","No", delegate{Exit();});
        menuMaker.CreateButton(panel.transform, new Vector2(0, 05), new Vector2(75, 25), "RestartButton","Yes", delegate{ResetScene();});
    }