private void Start() { instance = this; if (sky_Night == null) { sky_Night = Resources.Load <IN_GAME_MAIN_CAMERA>("MainCamera_mono").skyBoxNIGHT; } Camera.main.GetComponent <Skybox>().material = sky_Night; UIMainReferences.fengVersion = "01042015"; NGUITools.SetActive(this.panelMain, true); FileVersionInfo VersionInfo = FileVersionInfo.GetVersionInfo(Application.dataPath + "/Managed/Assembly-CSharp.dll"); UIMainReferences.CyanModVers = System.Convert.ToString(VersionInfo.ProductVersion); if (UIMainReferences.isGAMEFirstLaunch) { IN_GAME_MAIN_CAMERA.gametype = GAMETYPE.STOP; IN_GAME_MAIN_CAMERA.invertY = 1; UnityEngine.Object.DontDestroyOnLoad(global::UIMainReferences.MAIN = new GameObject("Cyan_mod").AddComponent <INC>()); UIMainReferences.version = UIMainReferences.fengVersion; UIMainReferences.isGAMEFirstLaunch = false; GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("InputManagerController")); gameObject.name = "InputManagerController"; UnityEngine.Object.DontDestroyOnLoad(gameObject); FengGameManagerMKII.s = new string[] { "verified343", "hair", "character_eye", "glass", "character_face", "character_head", "character_hand", "character_body", "character_arm", "character_leg", "character_chest", "character_cape", "character_brand", "character_3dmg", "r", "character_blade_l", "character_3dmg_gas_r", "character_blade_r", "3dmg_smoke", "HORSE", "hair", "body_001", "Cube", "Plane_031", "mikasa_asset", "character_cap_", "character_gun" }; FengGameManagerMKII.loginstate = 0; } }
private void OnClick() { string text = GameObject.Find("InputEnterPWD").GetComponent <UIInput>().label.text; SimpleAES simpleAES = new SimpleAES(); if (text == simpleAES.Decrypt(PanelMultiJoinPWD.Password)) { PhotonNetwork.JoinRoom(PanelMultiJoinPWD.RoomName); } else { UIMainReferences ui = GameObject.Find("UIRefer").GetComponent <UIMainReferences>(); NGUITools.SetActive(ui.PanelMultiPWD, state: false); NGUITools.SetActive(ui.panelMultiROOM, state: true); GameObject.Find("PanelMultiROOM").GetComponent <PanelMultiJoin>().Refresh(); } }
public void ConnectToIndex(int index, string roomName) { for (int num = 0; num < 10; num++) { items[num].SetActive(false); } string[] array = roomName.Split('`'); if (array.Length > 6) { if (array[5].Length > 0) { PanelMultiJoinPWD.Password = array[5]; PanelMultiJoinPWD.RoomName = roomName; UIMainReferences ui = GameObject.Find("UIRefer").GetComponent <UIMainReferences>(); NGUITools.SetActive(ui.PanelMultiPWD, state: true); NGUITools.SetActive(ui.panelMultiROOM, state: false); } else { PhotonNetwork.JoinRoom(roomName); } } }
public void Start() { ui = GameObject.Find("UIRefer").GetComponent <UIMainReferences>(); }
private void Awake() { Main = this; }
private void Awake() { instance = this; }
private void Destroy() { UIMainReferences.UIRefer = null; }
private void Awake() { UIMainReferences.UIRefer = this; }
void OnDestroy() { instance = null; }
void Awake() { instance = this; }