Esempio n. 1
0
 private void updateItem(int index, GameObject item)
 {
     item.SetActive(index < m_Datas.Count);
     if (item.activeSelf)
     {
         UILoopItem lit = item.GetComponent <UILoopItem>();
         lit.UpdateItem(index, item);
         lit.Data(m_Datas[index]);
         if (selectedObject == m_Datas[index])
         {
             lit.SetSelected(true);
         }
         else
         {
             lit.SetSelected(false);
         }
         if (lit.GetComponent <Button>() != null && addClickEventList.IndexOf(lit.GetComponent <Button>()) < 0)
         {
             addClickEventList.Add(lit.GetComponent <Button>());
             lit.GetComponent <Button>().onClick.AddListener(
                 delegate(){
                 if (selectedItem != null && selectedItem != item.GetComponent <UILoopItem>())
                 {
                     selectedItem.SetSelected(false);
                 }
                 selectedItem   = item.GetComponent <UILoopItem>();
                 selectedObject = selectedItem.GetData();
                 selectedItem.SetSelected(true);
                 selectedItem.OnSelectedEventHandler();
             }
                 );
         }
     }
 }
Esempio n. 2
0
    private void updateItem(int index, GameObject item)
    {
        item.SetActive(index < m_Datas.Count);

        if (item.activeSelf)
        {
            UILoopItem lit = item.GetComponent <UILoopItem>();
            lit.UpdateItem(index, item);
            lit.Data(m_Datas[index]);
        }
    }