GetWordAtCharacterIndex() public method

Retrieve the word right under the specified character index.
public GetWordAtCharacterIndex ( int characterIndex ) : string
characterIndex int
return string
Esempio n. 1
0
    static int GetWordAtCharacterIndex(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        UILabel obj  = (UILabel)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UILabel");
        int     arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        string  o    = obj.GetWordAtCharacterIndex(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 2
0
 static public int GetWordAtCharacterIndex(IntPtr l)
 {
     try {
         UILabel      self = (UILabel)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         var ret = self.GetWordAtCharacterIndex(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
0
	static int GetWordAtCharacterIndex(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 2);
			UILabel obj = (UILabel)ToLua.CheckObject<UILabel>(L, 1);
			int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
			string o = obj.GetWordAtCharacterIndex(arg0);
			LuaDLL.lua_pushstring(L, o);
			return 1;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}
Esempio n. 4
0
    public static int GetWordAtCharacterIndex(IntPtr l)
    {
        int result;

        try
        {
            UILabel uILabel = (UILabel)LuaObject.checkSelf(l);
            int     characterIndex;
            LuaObject.checkType(l, 2, out characterIndex);
            string wordAtCharacterIndex = uILabel.GetWordAtCharacterIndex(characterIndex);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, wordAtCharacterIndex);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }