public void AddItem(int id) { Item item = items.GetItem(id); Backpack.Add(item); inventoryPanel.AddItem(item); }
// Give a player an item via id public void GiveItem(int id) { Item itemAdd = itemDatabase.GetItem(id); inventItems.Add(itemAdd); inventUI.AddItem(itemAdd); Debug.Log("Added item: " + itemAdd.title); }
// Gives the player an item based off the item id private void giveItem(int id) { Item foundItem = itemList.getItem(id); characterItems.Add(foundItem); //Debug.Log("Added item " + foundItem.title); inventoryUI.AddItem(foundItem); }