Esempio n. 1
0
    public static void setInvenSortDirection(UIInvenSort.InvenType type, bool fromHigh)
    {
        switch (type)
        {
        case UIInvenSort.InvenType.unit:
            PlayerPrefs.SetInt(UNIT_SORT_DIRECTION, fromHigh?SORT_HIGH:SORT_LOW);
            break;

        case UIInvenSort.InvenType.skill:
            PlayerPrefs.SetInt(SKILL_SORT_DIRECTION, fromHigh?SORT_HIGH:SORT_LOW);
            break;

        case UIInvenSort.InvenType.equip:
            PlayerPrefs.SetInt(PARTS_SORT_DIRECTION, fromHigh?SORT_HIGH:SORT_LOW);
            break;
        }
    }
Esempio n. 2
0
    public static void setInvenSortType(UIInvenSort.InvenType type, string sortType)
    {
        switch (type)
        {
        case UIInvenSort.InvenType.unit:
            PlayerPrefs.SetString(UNIT_SORT_TYPE, sortType);
            break;

        case UIInvenSort.InvenType.skill:
            PlayerPrefs.SetString(SKILL_SORT_TYPE, sortType);
            break;

        case UIInvenSort.InvenType.equip:
            PlayerPrefs.SetString(PARTS_SORT_TYPE, sortType);
            break;
        }
    }
Esempio n. 3
0
    public static bool isInvenSortDirectionHigh(UIInvenSort.InvenType type)
    {
        switch (type)
        {
        case UIInvenSort.InvenType.unit:
            return((PlayerPrefs.GetInt(UNIT_SORT_DIRECTION, SORT_HIGH) == SORT_HIGH)?true:false);

            break;

        case UIInvenSort.InvenType.skill:
            return((PlayerPrefs.GetInt(SKILL_SORT_DIRECTION, SORT_HIGH) == SORT_HIGH)?true:false);

            break;

        case UIInvenSort.InvenType.equip:
            return((PlayerPrefs.GetInt(PARTS_SORT_DIRECTION, SORT_HIGH) == SORT_HIGH)?true:false);

            break;
        }

        return(true);
    }
Esempio n. 4
0
    public static string getInvenSortType(UIInvenSort.InvenType type)
    {
        switch (type)
        {
        case UIInvenSort.InvenType.unit:
            return(PlayerPrefs.GetString(UNIT_SORT_TYPE, "RARE"));

            break;

        case UIInvenSort.InvenType.skill:
            return(PlayerPrefs.GetString(SKILL_SORT_TYPE, "RARE"));

            break;

        case UIInvenSort.InvenType.equip:
            return(PlayerPrefs.GetString(PARTS_SORT_TYPE, "RARE"));

            break;
        }

        return("RARE");
    }