protected virtual void Start() { m_UI = (UIInteractions_Canvas.instance as UIInteractions_Canvas_Gameplay); SetHealth(m_HealthMax); }
private void Start() { m_UI = (UIInteractions_Canvas.instance as UIInteractions_Canvas_Gameplay); }
protected virtual void Start() { m_UI = (UIInteractions_Canvas.instance as UIInteractions_Canvas_Gameplay); SetHealth(m_HealthMax); }
private void Start() { m_UI = (UIInteractions_Canvas.instance as UIInteractions_Canvas_Gameplay); }