protected virtual void OnSelect(bool isSelected) { if (isSelected) { if (mOnGUI == null) { mOnGUI = base.gameObject.AddComponent <UIInputOnGUI>(); } OnSelectEvent(); return; } if (mOnGUI != null) { UnityEngine.Object.Destroy(mOnGUI); mOnGUI = null; } OnDeselectEvent(); }
protected virtual void OnSelect(bool isSelected) { if (isSelected) { if (this.mOnGUI == null) { this.mOnGUI = base.get_gameObject().AddComponent <UIInputOnGUI>(); } this.OnSelectEvent(); } else { if (this.mOnGUI != null) { Object.Destroy(this.mOnGUI); this.mOnGUI = null; } this.OnDeselectEvent(); } }
protected virtual void OnSelect(bool isSelected) { if (isSelected) { if ((UnityEngine.Object) this.mOnGUI == (UnityEngine.Object)null) { this.mOnGUI = this.gameObject.AddComponent <UIInputOnGUI>(); } this.OnSelectEvent(); } else { if ((UnityEngine.Object) this.mOnGUI != (UnityEngine.Object)null) { UnityEngine.Object.Destroy((UnityEngine.Object) this.mOnGUI); this.mOnGUI = (UIInputOnGUI)null; } this.OnDeselectEvent(); } }
/// <summary> /// Selection event, sent by the EventSystem. /// </summary> protected virtual void OnSelect(bool isSelected) { if (isSelected) { #if !MOBILE if (mOnGUI == null) { mOnGUI = gameObject.AddComponent <UIInputOnGUI>(); } #endif OnSelectEvent(); } else { #if !MOBILE if (mOnGUI != null) { Destroy(mOnGUI); mOnGUI = null; } #endif OnDeselectEvent(); } }
/// <summary> /// Selection event, sent by the EventSystem. /// </summary> protected virtual void OnSelect (bool isSelected) { if (isSelected) { if (label != null) label.supportEncoding = false; #if !MOBILE if (mOnGUI == null) mOnGUI = gameObject.AddComponent<UIInputOnGUI>(); #endif OnSelectEvent(); } else { #if !MOBILE if (mOnGUI != null) { Destroy(mOnGUI); mOnGUI = null; } #endif OnDeselectEvent(); } }
/// <summary> /// Selection event, sent by the EventSystem. /// </summary> protected virtual void OnSelect (bool isSelected) { if (isSelected) { #if !MOBILE if (mOnGUI == null) mOnGUI = gameObject.AddComponent<UIInputOnGUI>(); #endif OnSelectEvent(); } else { #if !MOBILE if (mOnGUI != null) { Destroy(mOnGUI); mOnGUI = null; } #endif OnDeselectEvent(); } }
protected virtual void OnSelect(bool isSelected) { if (isSelected) { if (this.mOnGUI == null) { this.mOnGUI = base.gameObject.AddComponent<UIInputOnGUI>(); } this.OnSelectEvent(); } else { if (this.mOnGUI != null) { UnityEngine.Object.Destroy(this.mOnGUI); this.mOnGUI = null; } this.OnDeselectEvent(); } }